I tried to search some scripts or plugins for cable but I didn't find.
So I created about 10 different cable assets and did copy&paste.
Of course it's not fit many times.
In this case I used maya soft selection and tweaked very easily.
Deathstick wrote: »
Nice stuff, I'm digging the dynamism of the angles formed by the architecture in your main composition, definitely draws my eye in and around.
I'm wondering why the polycount seems pretty high/a lot of unused edges that are …
Jerry_Royals wrote: »
That is nice work. The rest of the work on your website is fantastic. I agree with TheWalkerGod, the plants are a bit bushy. Perhaps have them appear as thinner vines branching out onto the environment.
TheWalkerGod wrote: »
Really cool work man. The only thing i'd say is the definition in those plants looks off (for a second i couldn't figure out if it was moss or some type of vine). They kinda looks too blocky/jaggy. Could be just me though.
Gannon wrote: »
Cool destruction on the environment, but the fire hydrant in the first picture looks MAAAASSSIIIVVVEEEE.
Yes I agree with this, but actually it is not tooooooooooooooo big.
it's little big :poly121:
I think this my render …