polycount

This model in relation to the standard player model.

Cyber Demon

Rating: 7

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baseq2/players/cyberdemon

Intro

Chew with your mouth closed! - That's one ugly SOB!

"I slowly turn the corner of the great wall, then realizing how large this roof was. And how freaking tall this building was. Regaining my power from that last explosion, I stopped and listened for that sound I could recognize anywhere. Yep, there it is, I can hear it loud and clear now, it's getting closer. I promptly turned the corner ready to face the next puny demon. I then came face-to-face with a "puny demon" who was about six times my height with a rocket launcher for an arm. I decided the best thing to do is start running the hell away as fast as possible, while trying not to soil myself at the same time. The sound of this thing was as loud as a locomotive, and sounded like one too. It let out a horrid scream, but not a painful scream, more of an 'I wanna beat the living sh*t out of you' scream. I heard a *Ca-THUNK* And only imagined what it could have been. I turned my head, only to notice a rocket soar past me so close my skull vibrated, then a second one came and impacted the ground beneath my feet, sending me flying god-knows-how-long through the air until I came to a halt when I hit my face against the cold pebble floor. I struggled to get up as fast as possible, when another rocket soared over my head. I got an idea. Whipping out my chaingun, I turned, while lying down, and open fire on the damned thing. The force of the chaingun's mighty kickback made me slide across the ground, slamming me into the wall behind. Not only did I damage the poor bastard, but I also got myself farther away from it. Realizing I couldn't feel my legs, I dragged myself around the nearest corner, praying that another rocket wouldn't come soaring in the process. I waited behind that corner for a long time, then that sound started to get closer again. I could now see him through the crack between the corner and a pillar, and got another idea... I dragged myself back away from the corner, preparing my rocket launcher. I squeezed off a round, and the rocket hit the wall right next to the crack. The explosion managed to damage the CyberDemon even some more, and also succeeded in pissing the thing off. It opened fire at the crack, being too stupid to realize a rocket won't fit through there. Eventually the bastard pumped so much rockets into himself that he just keeled over and died. I must admit, that was much easier than I thought. Yet I thank God it's over..."

-A small portion of my friend's home-made DooM novel

The Model

The model in general was good. The poly count was low enough for a decent game of Q2, and it looks just like the original guy. There were a few problems I noticed, however. No model is perfect ;). The head looks a bit boxy, if you ask me. The lower jaw is a perfect square, and the rest of the head looks "square-ish" as well. There is also some odd polygon meshing on the left and right sides of the torso, which makes the corners of the chest stick out unnaturally (then again... he is a half-cyborg). There could have been a few polygons saved here and there, such as the bottom of the feet or the mid-torso area. The CyberDemon model uses parts from other models (such as those arms... recognize 'em from anywhere?... try the original Quake 2 male model) but it's hardly noticeable unless you read the read-me or you are a complete ppm-guru. The rest, otherwise, is great looking. Everything manages to stay in proportion with the original CyberDemon, except the head is a bit big. It has flaws, but small ones. I would recommend this is you were once a good DooM fan (or if you still are). This is a four star model. Bravo!

Score: 8

The Animations

Nothing special here, folks. If you are a huge DooM fan, don't read this part. Now on with it... the animations, quite frankly, aren't the best I've ever seen. Because he stands still in the standing anims (not entirely, of course) there are some noticeable jiggly vertices. The run looks a bit silly, because the feet don't move or bend, and his left leg looks crippled (don't ask, you just have to see it). The animations are WAAAY too choppy for my tastes, especially the shoot animation and the death animations. Example: on one death animation, there is an explosion that lasts one frame long, and then immediately on the next frame the arm is already on the ground. It's magic! Well, I've done enough complaining; there were SOME good things. The explosions were very nice, and the flipoff, salute, and taunt were pretty original. That's all I have to say; if you're looking for a well-animated model... you shouldn't be here. Two stars.

Score: 4

The Skin

The skins were good (thank god... they were made by the guy who's skinning for my PPM). The muscle lines were great, but it could have used a bit more shading. It had 25% wasted skin space, which will pull the score down just a tad, and the metal parts weren't shaded very well. The horns were one unique color in the default CyberDemon skin, but this isn't too bad. I can't emphasize enough how good those explosion skins were! Just remarkable! The faces looked a wee but silly, also... overall, the skins were pretty good. The mistakes are small compared to the nice muscle lining and explosions (I just loved those!) which make up most of the model anyway. These deserve three stars.

Score: 6

Sounds

Yes, the CyberDemon has sounds. Deimos managed to get most of the original CyberDemon sounds in as well as some highly-modified ID sounds, etc. There was one we problem. The sound quality wasn't the best... and another thing, it used some of the "Demon" sounds from Doom! Tisk tisk! Sinner! ;P They all went well with what they were supposed to be. Nothing much else to say here... four and a half stars.

Score: 9

Visible Weapons Support

Yes, the CyberDemon does have VWep. I found it quite creative how the appropriate weapon was sorta encased inside the rocket launcher. The problems, though, is he didn't delete the unseen polygons in the weapons. Plus, with certain weapons, certain parts of that weapon stick out of the metal encasing. Not too attractive. VWep for the CyberDemon is creative yet with a few flaws.

Pack Inclusion

Aw, heck - CyberDemon WILL be in the next pack, not only for the fans of Doom, but also because he's so damned cool!

review by BloodRedJack

author name Deimos and Emporer

tris.md2

Vertices 469

Mapping Vertices 661

Polygons 790

Skin size 256x256

Skin Wasted Space ?%

weapon.md2

Vertices Varies

Mapping Vertices Varies

Polygons Varies

Skin size 128x128

Skin Wasted Space ?%

IDSoftware

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