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Baron Vac |
Rating:
7 |
| Download |
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| baseq2/players/baron |
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Intro
A monster from Stand: the Merge
of Powers (Quake 2 Total Conversion) converted to a ppm. Hopefully, some
incredible story can be generated about this character soon. [authors
readme]
Well here it is, Shines' 3rd model, out
of 5 so far, released to our grubby hands. Total development time was just under 3
months of painstaking revisions to just about every aspect of the model.. Every time he
thought he had it close to what he wanted.. *scrap*,
start over.. Its a good thing too since Baron had a bunch of issues here and there
which for the most part have been either fixed or edited to a much more acceptable level..
Now don't get me wrong, as talented as this young author is, there are a few problem areas
this "humanoid hybrid" has, but it certainly won't take away from some fraggin'
fun and from most of us looking forward to STAND: tMoP ...
The Model
For starters, shine took the common
method of creating a segmented model. It is comprised of 6 individual parts (a head, 2
arms, 2 shoulder pads, and a body) Many pluses with constructing a model in this
fashion, ease of design, animation, parts can be reused and altered to create other meshes
etc.. Drawbacks.. hmm, not many, one I will touch on are slightly higher
polycounts. Now at 610 polygons, Baron is not going to slow your system by any
means, in fact today's more powerful systems and video cards, you can probably handle a
model with close to double this number. Yet segmentation tends to "waste"
a number of faces which may have been used for other detailing of the model. Models
with facecounts of 600-700 could be incredibly detailed with good use of polygons.
Baron is still a very nice job, though I would have likes to see the author use some more
polygons to make a less pointed and more humanoid set of hands so they would hold the
weapon rather than have that "glued" look. The custom weapon is a nice
touch, as the author pointed out, the models stance and movement, doesn't accurately
illustrate the weapons apparent weight, but that's a "gimme" in
my book. (No deduction that is..) I had to look at the model 100x over since
something looked odd.. From the side Barons proportions look fairly correct for a
human(oid). Yet from the front, the groin area was extremely low (Be must have some huge
set of..) Actually this is a bit minor, yet with the bone setup for animation, his
rear-end deformed sort of nastily in a few cycles.
Score: Seven

The Animations
I must admit, our young author has
greatly improved his skills here ( and from what I've seen of his work lately, has even
sharpened his abilities past Baron.)As mentioned above, the bone setup could have been
tweaked a bit, and so could the vertex assignment.The "gluteus maximus"
is where the bad deformations occur in the pain1,2,3 cycles. My best guess is that the
pelvis bones were not centered to the mesh's pelvis thus it causes it to bend and deform
in an unnatural way. Agreeing with shine, the shoulder pads were an imperfect area too.
Being segmented, they weren't attached to the torso in many of the animation and they did
tend to swivel and rotate a bit too much with simple arm movements. Some of the
areas of the model that should be rigid (like the armored chest plate) did bend in a few
cycles but no big deal there (another gimme) The run animation was fairly nice, as
was the death 3 animation. In the latter the secondary motion of the arms swaying
behind the falling body was extremely well done. The "crouch attack"
frames have some weird jiggle and twist on the right thigh Baron does tend to 'sink"
below the floor level during many cycles, but his large booted feet mask this fault well.
The wave cycle shows Baron lifting his weapon and crashing it down on the floor in front
of him, and the left shin clips the foot and instep severely, but again, not so noticeable
in gameplay unless you run around waving constantly. (not a good tactic in a DM) All
and all , the motions were fairly smooth and life-like, save for the problems mentioned
above, the author did a nice job. * If you notice in the death animations Baron body
either hovers above the ground, or lays in an unnatural position, you probably have an
older copy of the model so update it with the tweaked version..
Score: Six 1/2

The Skin(s)
This is the department
that can make or break a model. Great models with bad skins lose quite a bit of quality
aesthetically, as an average model can shine (no pun intended) with a sweet skin. In
Barons' case, the nice skinning job suits this model extremely well. Lets see the basics..
Altogether, 10 skins included with the zip (5 of them being CTF colors). At 256x256, the
skins are Q2 Open-gl friendly with the wasted space at an acceptable 15%. All the skins
were created by shines' "partner in crime", Chris "shatter" Holden,
save for the Ashork skin done by the master himself OgrO-FiX
(grokka orugha roo!) The CTF variants are, for the most part, color variants of the main
Baron skin. Detailing is really sweet due to effective shading, fine lining and
dithering between colors. Some of the color choices did make a few skins appear, not quite
"washed out" but somewhat light.. I did especially like the skull
breastplate detailing on the Hk and Hkrain skins, and
something many skin authors don't bother with, the tread or texture on the soles of the
feet. The model was very well mapped, thus making easy skinning for would-be authors.
There was only some slight stretching of the skin during animations but it is expected
when animating and it occurs in Baron much less than the average model. Shatter has a
really nice ability to skin and I know I may drop him a line when he is not busy, hehheh..
Score: Nine
Death
Match Screenshots

Sounds
Barons' personality was improved upon with some nice sounds made by Dave Cormiers, who also did the sounds
for Nore. They are clean, crisp, high quality, and very characteristic of what I
would guess the model would sound like;
Visible
Weapons Support (Vwep)
Nope.. But they can be implemented rather easily though.
Pack Inclusion
Meets all the standards, I think it would be a nice addition to any
humanoid, or villain pack..
review by Hunter