Barny the Door Rating:
5
Download
baseq2/players/barny
  

Intro

You couldn't hit the broadside of a barn!

This has become more true, when the door moves and shots back... Barny here is fed up of people taking potshots at him, now he's looking for some payback with his projectile-firing pitchfork. And anybody making fun of his namby-pamby pine lineage will be in trouble when someone does a big oak door...

One of the less serious models that put the fun back into rail gunning someone in the head.

The Model

OK, this is strange. A few bits of wood, yet it has 264 polys. Yes, I know you are looking at the model, saying that it has the lowest polys since Bun Bun, but wait. The panels and the eye-brows are fine, it's those knots of wood that are the eyes, there are hundreds of polys there, way to many. I'm going to say it...this model needs optimizing.

The weapon is worse, at 288 polys for a couple of cylinders. I know that you are meant to aim around 600 polys for a player model, but you don't have to use those polys if they aren't needed.

Be warned with this model from a gaming perspective. It may be a nice target from the front, you will have trouble with shots from the side. (and yes, I do know that you are hitting the bounding box and not the model, but there is still a psychological point in lining up a railgun shot with the thin end of a plank).

And from a carpentry point, the door is not properly braced at the back... but that doesn't matter,(at least, I don't think it does, it might to some...)

2 stars off the five for not optimizing, though it is still under the limit. And a half off for the thin side.
Score: Five

The Animations

How do you animate a barn door. In this case, WITH ATTITUDE! It's all in the eyes, you see. This is not a section you can rate seriously. All the animations fit well in the comical remit of the model. With only eyes, eye-brows, some planks to move, it could have been easy to run out of ideas, but ProzaQ doesn't. I especially enjoyed the point animation, where barny lifts his left plank to point the way, and his eye-brows form an arrow along that plank. Smart.

I feel, though, that I can't give it too many stars, as the animation is , although fitting the character, simplistic. Not in the league of Evil Ernie, but good.
Score: Seven

The Skin

Not a difficult one to do. The whole thing is practically wood. First point down is the skin's dimensions: 320 x 200, a standard PC document dimension.

The mapping seemed a little weird when I first saw it, a bit messy, but I worked out what the mess was. The ends of the planks are mapped at messy angles to mimmic the look of the cut wood. A nice touch.

The weapon skin takes the standard Id weapon dimensions, and therefore not GL friendly.

No nothing to really write home about here, they serve there purpose.
Score: Four

Sounds

A mix of sounds. Some of wood being dropped, some a modified voice saying phrases like Oh bum!. I really don't know what to make of the sound package. They just don't seem load or crisp enough to add anything to a deathmatch.
Score: Five

Visible Weapons Support

A batch file adds standard VWEP support.

Pack Inclusion

No, I can't recommend it for inclusion to a pack, it just doesn't feel in the game, never really rising above it's comedy clan model origins. But feel free to download it separately, you will have some fun with it.

I'm going to turn you into firewood....

review by: Burnt Kona
Website: Dark Technology

 


Barny the Door in relation to the standard female player model.

author name
ProzaQ the "chilled"

tris.md2
Vertices 148
Mapping Vertices 200
Polygons 264
Skin size 320x200
Skin Wasted Space ?

weapon.md2
Vertices 150
Mapping Vertices 158
Polygons 288
Skin size 136x60
Skin Wasted Space ?

relevant links
A Site about Barns