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Normal Mapping

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Gannon interpolator
I'm trying to transfer Maps in Maya from my "High" mesh to my "low" mesh. Problem is i'm getting really crap-tastic maps.... Does the low mesh have to envelope the high? the only different is ones got spheres in place as bolts that are combined with the mesh to give it that look..... it's driving me nuts I've been fooling with this all day....


halp.jpg

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