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Stylized First Person Axe

greentooth
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Dmellott greentooth
How's it goin' everyone?

Been awhile since I've posted some personal work but figured no better time than the present.

I've been cooking on this guy for awhile now and have mainly been focused on keeping the 1P view interesting while trying not to over-detail the high poly as a whole. It's been a lot of back and forth, picking up and putting down, but I can most definitely say that coming back to it with fresh eyes over time gave me a better result in my work. 

Sometimes I've made personal art where I've felt super rushed for no good reason (?) and I didn't want to do that with this piece.

Anyhow, here is the polished High-Poly as it stands. I've been working on the Game Res mesh and a particular challenge I have right now is around the ropes. I need something that is optimized and respectfully conservative for a Game Res, but still has the polygonal fidelity expected in modern games.

I've got a few ideas for approach and I'll likely do test bakes before fully-committing. I'll post my findings then.

Thank you for taking a look!

Cheers





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