Hello everyone, I am a prop and environment artist wanting to improve my skills. Critiques are encouraged!
My previous projects were handpainted, and I'm looking to continue that trend. Here is what I've recently completed in late November as an example of my current level of skill.
This month's current project is a little more ambitious than a low poly prop; I'd like to try to create a higher poly hero prop while still sticking to using handpainted textures.
The concept I'll be referencing is by Simon Stalenhag, along with some reference pics of a USRobotics Modem
At this stage, I have finished my high res model. The organic part was sculpted in Blender, and the modem was modeled in Maya.