After a year of self-study and practice, I can now finally translate my 2D artworks to 3D.
I'm dreaming to work in an AAA game industry, and know it's really tough to get in since I don't have any experience to work in a game company.
It's also really hard to look for a job in a small game dev team that's why I'm doing my best to make my 3D portfolio better!
Here are some of my 3D works last 2017. HAPPY NEW YEAR!!!
https://sketchfab.com/Isaiah1989
Replies
If you need to check up on some specifics in the character art field, Polycount has a great and informative wiki over here.
I think it might be better off bringing your personal website over to something like Artstation. I haven't used Wix myself, but I've heard that it's not as ideal for displaying your work in the industry. You can set up a custom URL there if you have a Pro account, but even without one it's a great site to showcase your work.
I hope this info helps and that you're having a great start to the new year!
To master the texturing and low-poly model