hi everyone,
i've ran into a problem when aplying the normal map to my model in unity.
Basicaly, after i made the mesh, i exported the model to substance painter and used a height brush to draw some line details.
Then i gave it some color, baked everything and exported to marmoset, which display the lines just fine, as the image shows bellow:
but when i exported it to unity and applied the normal map, some parts of it show up twisted or deformed:
What could be causing this issue?
Thanks
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