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Low poly model too low poly?

polycounter lvl 3
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YannickStoot polycounter lvl 3
Hey guys!

I'm building a 3D model pack for the asset store. I finished the following sprinkling can today. And it leaves me a little bit conflicted on the end-result.

Specs:
Triangles: 396 
Vertices: 198 
Texture size: 1024x1024 
Texture types: Albedo, Normal, Metalic, Roughness.
model

Low polycount: I made the model this low poly because it is a really small item in-game.  Doing multiple mesh densities is not possible yet because of the amount of work that would require.
Texture size: The texture is this high because I normally want the customer to have the choice of going higher up. However since this model is so small, it is a bit overkill to even use a 1024px texture.

Now I am left with an angular looking model, with oversized textures compared to the amount of polys and a presentation that is zoomed in past what you would see in game, giving the impression that it is not made properly.

I think the best question to ask would be this. How would you guys like to receive this model if you had purchased this?

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