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Textures made using Substance Designer presented in UE4

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  • another caveman
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    another caveman greentooth
    You should work on your lighting a bit more
    Try using some HDR ;)
    Also the mesh you're using is very squarish, but that's personnal taste.
  • jose.fuentes
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    jose.fuentes interpolator
    I would suggest adding some color variance on your textures.  

    For example look at your wood texture, its the same 3 colors all over.  Look at the example i found below, you can see how the artist added some hints of green and yellows here and there.  If you were to take a second pass on all your textures and keep this in mind, I feel that the quality will increase a lot 




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