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Arnold stretching textures in render but not Viewport?

Hey everyone, I am getting a model ready for rigging and animating but when I applied the textures they look great until I render the scene with Arnold in Maya 2018.

Here's how it should look
 

But when I render it it looks like this. It happens on another piece of the model but I figure it would be the same problem. It also appears to invert the strap on his face?


I tried messing with pinning the UV borders, the bump mapping options, and the subdivisions when it renders. I am at a loss and I can't find anyone with this problem either. Any help would be really appreciated.

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