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AK47 - Realtime render

polycounter lvl 7
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MasterBeard polycounter lvl 7
Hello, guys.
This is the latest weapon I have made - AK47.
It's around 34000 triangles and using 8 maps. Textured in substance painter.
Metalness workflow.
Please tell me what you think








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  • Gazu
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    Gazu polycounter lvl 12
  • kanga
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    kanga quad damage
    Looks really good!
    The shells wouldn't be that  whacked up unless reloading rounds is a normal practice. Super model!
  • MasterBeard
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    MasterBeard polycounter lvl 7
    Thanks, guys. If you have any feedback please feel free to write
  • Amsterdam Hilton Hotel
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    Amsterdam Hilton Hotel insane polycounter
    Nice level of model detail, internals are always cool. 

    Overall I think the materials are too uniformly glossy and the plastic and metal parts aren't differentiated very much. 

    It's easy to overestimate how glossy gun metals are, maybe because so many pictures are taken indoors with flash. They tend to be more matte than people realize. Compare your bullet to these for instance, and the outdoor / indoor difference


    By the same token on the polymer furniture it seems like you have the base glossiness pretty high and then layered duller details on top. You might want to consider dropping the base glossiness and incorporating both glossier and duller details, different kinds of wear. For example notice the glossy speckling contrasted with the dull scrapes on this ref



  • MasterBeard
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    MasterBeard polycounter lvl 7
    Hey, Ben. Thanks for your feedback.
    Now when you 've pointed it I really see the changes I need to make. 
    Thanks man
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