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Good topology and workflow question

polycounter lvl 6
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Worldevour polycounter lvl 6
1) I have this model  https://prnt.sc/ghu721  where it has 3.5m polygons, should i load the 3.5m model to a renderer or make a less heavy model and then apply displacement maps of the details?

2) I see many people spend a lot of time with creating good topology to make static poses without animation. I don't see why do that.

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