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Workflow suggestions - Human Skull for Dungeon in Unity 5

NostalHAJ
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Greetings.

I'd like to hear some suggestions for workflows.
I am working on a dungeon in unity 5 with a modular workflow.
Now i was thinking a dungeon needs skulls ofc.

Here are my 2 ideas for workflows:

1. Create skull lowpoly in 3dmax 2017 + unwrap..> export to Zbrush ..> sculpt details and create highpoly --> bake maps and texture skull in substance painter

2. Create lowpoly + unwrap in Zbrush --> create highpoly in Zbrush --> bake maps and texture skull in substance painter.

What do you guys think about those 2 workflows. Which could be better and why?

Thanks!

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