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polycounter lvl 12
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stray-shadow polycounter lvl 12
Hello everyone!

 A little question about modelling for UE4.


Previously I've done my modular tiles and their textures in powers of 2 so 32, 64, 128, 256...

 UE4 uses cm scale 1, 5. 10, 50, 100..

 Is it alright to then use non-powers of 2 sizes to texture these? I think I'm having a brain fart.

 If I have a 300x300 wall tile and want to texture it I create a 300x300 texture map for it? With my previous texture atlas I'd have a 128x128 wall tile model and then in the atlas there would be a 128x128 section for it. Would not working in powers of 2 have any adverse effects?

 I feel like this is a really daft question but I'm mentally blanking and hoped someone could help me out.

Or do I just change the grid back to powers of 2 and use that instead? I don't know if this is a good thing to do if the standard is to use cm units.
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