I don't have a reference or target. The aim of this task to learn face anatomy as well as digital sculpting. It is a part of my diploma course. Only one reference I use is a book for face anatomy, so I just follow a general idea about face structure.
Honestly, without some semblance of a reference of a real face, you're gonna be reaching out in the dark, espcially trying to go from muscle and bone TO skin and hair. You need something you can pop back and forth to.
Find a face reference you want to recreate. We can talk about the issues on your head, but without a real life example, you'll have barely an idea how the musccle and fat work together to make the skin look the way it does.
Even if it's homework, go above and beyond, since your peers are doing the same work.
Honestly, without some semblance of a reference of a real face, you're gonna be reaching out in the dark, espcially trying to go from muscle and bone TO skin and hair. You need something you can pop back and forth to.
Find a face reference you want to recreate. We can talk about the issues on your head, but without a real life example, you'll have barely an idea how the musccle and fat work together to make the skin look the way it does.
Even if it's homework, go above and beyond, since your peers are doing the same work.
Thx, Brian. I'll definitely do some research and redo this one!
Ok. So disclaimer, I'm not a professional artist, so take my advice with a grain of salt.
So when I'm making a head from scratch, I try to to implement a few general guidelines as I make progress. Each step being intended to advance the face towards "realism"
1. General proportion, Vertical and Horizontal
2. Secondary proportions, the relation of features to each other.
3. I check to see if the major bone proportions are accurate.
4. Then I analyze the muscle and the fat that lays ontop of the muscle.
5. Lastly I work on the skin level details, wrinkles, pore detail, ect.
Replies
Find a face reference you want to recreate. We can talk about the issues on your head, but without a real life example, you'll have barely an idea how the musccle and fat work together to make the skin look the way it does.
Even if it's homework, go above and beyond, since your peers are doing the same work.
So when I'm making a head from scratch, I try to to implement a few general guidelines as I make progress. Each step being intended to advance the face towards "realism"
1. General proportion, Vertical and Horizontal
2. Secondary proportions, the relation of features to each other.
3. I check to see if the major bone proportions are accurate.
4. Then I analyze the muscle and the fat that lays ontop of the muscle.
5. Lastly I work on the skin level details, wrinkles, pore detail, ect.