We will be sharing once a month spreads of concepts, early access to our latest updates and give you the chance to test out gameplay (help us polish the game!)
New flying Parasites learns to swim!
Check out some of the awesome rigging our tech artist Ray made
Character Swapping Mechanic!
We’re also working on our swapping mechanic so it feels nice & smooth when you switch out characters. I can't wait till we can share more gameplay, we have a bunch of new enemies running around and it's really fun to see how the player interacts with them. More to come soon!
*You hear a giggle that doesn’t sound quite human...*
Another new npc awaits Rudy in the station!
First off, we want to give a huge THANK YOU to the fans supporting us on Patreon. It’s going to help us a ton and help us cover so many of our costs that keep adding up, so thank you!
This comes when you google the game and connect both words:http://www.blubberbuster.com/Anyway, awesome work on the art!
nice update, awesome art as always! Still dont understand why your rendering out all your awesome 3D work into sprites though.
Using "bubble busters" in the search field on Patreon didn't work. You guys able to add tags, search criteria? Just thought I'd pass along. Exciting this still happening! Awesome!
We've been extremely busy working away on the new demo and are getting really close to sharing some more of our new gameplay. We also have an official reveal for the NPC sisters we've been working on (so excited to share it!) that will be part of our next update
It's been really fun streaming for you guys and we hope you enjoyed the concept, texturing and animations we've shared so far. We'll be doing some more in the near future, so keep a look out on our social media pages and our Twitch for the next one!
Anyways, here's some colorful visuals for your eyes. Enjoy!
Tool in 3D
Slug in 3D
We are so excited to finally reveal our newest NPCs in the station. The constructed siblings - Salt & Pepper!
These two eccentric sisters handle the research and development affairs on the station, residing in the Research Wing. Having been raised around science their whole lives on the station, they’re both prodigies in their own right but they couldn’t be more different!
Salt, as the first creation of the chief scientist, was built to tend to the efficiencies of all things organic in and around the station. She maintains a vast collection of patient samples from all around the system to better study and treat their infections. Her deep knowledge of all things infectious will help the crew improve and upgrade their equipment to better fight off anything that comes their way.
Sweet and kind in demeanor, she acts as a motherly steward for the patients that come to the station for care. She also has something of a geek streak about her work and tends to get irrationally excited when presented with a new sample or creature she’s not yet encountered. Social situations are hard, okay?
Her less-than-stellar programming has morphed her interest in pathology into something more akin to an infatuation - She’s deeply passionate for anything in her care and won’t stand for mistreatment or malpractice of any kind, so do your best and don’t disappoint her!
Pepper is a spunky, energy-packed child with a knack for all things mechanical. She spends her days rattling around in the belly of the station, repairing broken machinery, building oddball contraptions and causing as much noise as possible. Pepper provides the crew with the means to outfit the station with the latest and greatest tech.
Stitched together from a box of left-over convict remains lifted from a nearby prison barge, she has a near limitless physical strength despite her petite stature -- A perfect fit for the station’s mechanic! Mix that with a fragile ego, though, and she may be one tantrum away from complete destruction of the home she works so hard to keep running.
And again, we wanted to thank those that are supporting us on Patreon. Every penny gives us a little boost to make our new VS real!
-Thar Be Monsters team
Here are some extra model shots & concept for them!
In the meantime, we'll be doing a few more dev streams (you can catch the previous streams from this past month with Paul on our Twitch!) and doing our best not to keep our heads down so we can keep sharing awesome updates with you.
Here's a small slice of the new robot enemies & whales you'll be helping.
Some amazing jiggle tech and goopiness for more immersive environment interactions...
Adorable larval polliwogs you get to torch & a teaser of our mother polliwog boss...
And some WIP shots of our start screen and lab you can visit in the space station!
There's a TON more we'd love to show, but we'll share more of it in the next update! :>
If you want to support us through this last grind, please feel free to donate some pennies through our Patreon. Thank you so much for your continued support!
Busting our butts as usual, we’re only a few weeks away from releasing the alpha build of the demo! When those are out, we would LOVE to hear your feedback on anything and everything (the good, the bad, and the bugs) so we can make sure the demo is as awesome as possible before it goes public.
If you’d like to be part of the alpha release, please consider donating to our $10 Carer Tier on Patreon!
We’re currently focusing on making sure our full game loop works properly, before diving into gameplay & art polish. One of those focuses include figuring out UI. Here’s a few mock ups we're working on
Having some fun rendering up environment assets. Here’s some very special eggs with parasites... how disgustingly adorable!
Paul streamed some animation for our boss polliwog - here’s the result! If you missed it, check it out on our Twitch channel!
We’re also getting our lovely space whales some animation! This majestic billboard is ready for your medical care~
Putting together cut scenes for a few parts of the demo. Here’s a concept of the moment you get injected into a space whale.
Some environment work so far...
And finally, a sneak peak into more of Eva’s abilities (w/temp vfx)! Since she’s our agile character, you can dash through enemies & stun them before attacking with slashing claws or swapping to Rudy and burning them to a crisp!
And as always, thank you for your support!
After a few meetings with our current timeline and progress, we've decided to make one final push back on the release of our alpha. We want to make sure to give you guys something fun to play, and not just an alpha that functions. Our final alpha release date will be this July. The good news is that we've got most everything in game, now it just needs some massaging! With this extra time, we'll be able to:
-Polish our boss fight
-Polish all enemies
-Polish Rudy & Eva's kits
-Finalize more art in levels and menus
-Put in more finished SFX & VFX
-Fix any major bugs (believe us, there's always bugs >_>)
Onto the development goodies!
More stuff to come soon!