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3dsMax scene to Maya - non triangulated ? Which format?

polycounter lvl 3
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micropolius polycounter lvl 3
I'm trying to import a car (made in Max) to Maya but I always end up with a triangulated mesh.

I've tried
-FBX with triangulation unchecked - still triangulated.
-3ds 
-obj 
I hear some people say it can't be done.  Can it be done? Is there a format that can do it?

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