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::How are 3D props made for PLAYERUNKNOWN'S BATTLEGROUNDS?::

polycounter lvl 13
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CT007 polycounter lvl 13
- Are these guys basically using mid-res meshes for everything, instead of true low poly meshes?
- Are they still baking from/to a high poly..?
- Typical polycounts for common objects?
- Is there a special editor/workshop to download on Steam to create assets with?
- Is Substance/Quixel pretty much standard now/used for everything?

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  • Eric Chadwick
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    What searches have you tried so far, etc. 
    http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#asking

    Also, really annoying thread title. Caps, colons. Wtf man, just stop.
    </rant>
  • Clark Coots
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    Clark Coots polycounter lvl 12
    Sorry off topic to follow up Eric, the game is legitimately capitalized letters
    http://store.steampowered.com/app/578080/PLAYERUNKNOWNS_BATTLEGROUNDS/
    (still annoying)
  • Mark Dygert
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    And you are required to shout it like an overly excited, poorly dub'ed anime character.

    anyway...
    CT007 said:
    - Are these guys basically using mid-res meshes for everything, instead of true low poly meshes?
    Judging by what I've seen. They are using standard LOD techniques.

    CT007 said:
    - Are they still baking from/to a high poly..?
    Somethings look baked but then some meshes obviously use tiling textures. I don't see anything too out of the ordinary, I don't think they are doing anything ground breaking or out of the norm.

    CT007 said:
    - Typical polycounts for common objects?
    That's hard to nail down without pulling those objects out of the game. They seem in the normal range when looking at wireframe views. Nothing jumps out as having excessive levels of geometry. What needs detail mostly has it. I think they could be a little more aggressive with their LOD's and get some better performance but really, it looks par for the course.

    CT007 said:
    - Is Substance/Quixel pretty much standard now/used for everything?
    Their tools are really powerful, they do a lot and a mother f-ton of artists at a lot of studios big and small have been using them, but they aren't a magic bullet. Get to know the tools and how they work. So you can apply them liberally to affected areas for great results. Once you know the tools you'll know what they can be used on. 9 out of 10 experts agree, you can use it on just about everything. 
    That last guy is a old man crackpot that still uses MSPaint to texture everything =P 

    The set up time (and bugs) can really put a crimp in your pipeline but it can also speed it up and make it amazing. Again, if you know the tools you'll know what makes sense to invest that time. Just because it can texture everything, it doesn't mean it has to.
  • CT007
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    CT007 polycounter lvl 13
    [...]
    Hm. So no real "next-gen" stuff going on here, it seems. This game sure seems to have a hell of a lot of geometry, or maybe it's just poorly optimized(zero backface culling/occluding).

    Thanks! :]
  • ActionDawg
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    ActionDawg greentooth
    We're in the middle of a generation right now with the only major update being increased texture resolution as 4k devices hit the market. So nah there's not any next gen stuff going on anywhere (and I would argue that next gen is mostly ever only valid from a console consumer perspective).
  • Mark Dygert
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    Most "nex-gen" stuff is happening in terms of more complex animation systems, (retargeting between different skeletons with corrective calculations), real time rigging, blending hand authored animations with physics based animations, dynamic environments (weather and physics), destructible terrain,  multi-state materials (dirt, blood, damage), VR and scope, bigger worlds deeper stories, smarter AI. Sure graphics and polys are important but it's not the only envelope that needs to be pushed. Also, games don't need to push technical boundaries to be accomplish what they set out to do.
  • ActionDawg
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    ActionDawg greentooth
    Forgot to mention animation and other systems stuff too! Good points.
  • CT007
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    CT007 polycounter lvl 13
    It's a beautiful game. Finally, a game worth upgrading for! ;p
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