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Using displacement map in zbrush and baking it in to mesh?

polycounter lvl 6
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ISUther polycounter lvl 6
Hello,

Does anyone know if i for exame have baked out displacement map from mari and i load them in zbrush is there a method to bake that in to mesh (when mesh has sufficient ammount polygons). Atm i was able to bake em in but now when i try to sculpt additiobal detail in to mesh i can but it sculpts below the dispmacement and not affectig surface if the mesh. It is like a layer is on top of the mesh. 

Sry for dumb question yust trying to learn Mari for texturing and zbrush so i can use both same time to be able to get better results over all.

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