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Working with Skyboxes

armagon
polycounter lvl 11
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armagon polycounter lvl 11
I've just read this amazing interview with Ryan Watkins about his work with the Doom environment: http://www.quadspinner.com/Blog/Doom

And i ended up being super curious about the matte-painting techniques he said he used on Halo. Are there any specific tools for painting Skyboxes? Is that a good technique or do you guys prefer rendering equirectangular maps from your favorite 3D suite?

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