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Normals appearing stepped/warped in IRAY, Maya and Unity 5 - HELP

switz
polycounter lvl 10
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switz polycounter lvl 10
So I can't for the life of me figure out what's going on - Modeled a simple high poly cylinder and low poly game mesh in Maya 2015 and 2016. Exported and baked as usual in Substance Painter and Xnormal; I'm getting stepped artifacts in both programs. It looks perfectly fine in the substance painter viewer.. have a look:


Then if I switch to IRAY renderer or even bring the model into Unity - I get a stepping artficat:

IRAY:


Unity:




Can someone please help me out here - I've read through what feels like every tutorial/help page and I cannot see what I'm doing wrong here. I've been trying to solve this issue for the past 3 days.. It's driving me NUTS!

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