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Underworld, Selene WIP

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Joshua Godwin polycounter lvl 4
I'm going to be reworking a character I made a few months ago. This is where it was at then.
http://www.joshuaart.com/underworld-selene.html

So I found a bit more reference and changed up the jacket and the rest of clothing a little bit. I also hate how the fibermesh hair turned out so I did a quick sculpt of hair (I suck at sculpting hair so it also isn't that great.)



Here is what I plan on changing.
Create Low Poly Hair
Fix a couple details on the jacket and get rid of a couple mesh intersections.
Rework the topology. Make it a bit higher res somewhere around maybe 20-30k triangles excluding hair.
Texture in Substance
Render in UE4

Anything else you guys think I could improve?

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