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[Bohemia Interactive] Character Art mini-dump | UE4

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rodpv polycounter lvl 10
Hi guys,
at the studio (Bohemia Interactive) last year we prototyped new character pipelines and UE4 awesomeness.

I'm sharing some of the disclosable work I did.
It consists mainly of character art and in-game asset prototypes.
I will start with a hero head inspired by a younger Daniel D. Lewis.
(Please note the actor is not gonna be in any of our games, it was simply a "prototype".)

It's 15k triangles. Head standard topology was co-created with talented colleague David Vacek!
It uses a stripped down version of Epic's SSS shading model and eye material.
It's been sculpted, modeled, textured in Zbrush, Photoshop and 3ds Max.
What you see are simple realtime UE4 screenshots.

I hope I'll keep updating this with other shareable stuff!





























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