Hi everyone! I finished up this character the other day. More images and higher resolution can be seen on my artstation. Cheers! https://www.artstation.com/artwork/rKRN6
Just finished working on my 3D rendition of 'Kimono Girl' by Jenny Costello. Critiques are always welcome. You can see more here: https://www.artstation.com/artwork/kKQGA
Hey guys, after many years of loitering around this wonderful site, I've finally made an account. Here's a little Game Boy Advanced SP flavoured scene I've put together. I hope this brings a smile to those of you, who like me lost many, many hours to it.
Here is my character design take on Cubebrush Artwar competition. My artwork represents team sci-fi. Olympia is a sci-fi samurai. When Xenomorph threat is at large, this special force cosmic sanitarian lady will sanitize the problem with pleasure'n'ease. Frugality, loyalty, martial arts mastery, and honor until death - this is "the way" of her moral values, which she cultivate among the galaxies. Sculpted in Zbrush, retopo + rig + posing in Maya, textures 3D-Coat and PS. Rendered in VRay. More Images here: https://www.artstation.com/artwork/rdxX2
Been touching up a model I started over a year ago - got a bit more to do on it tomorrow or so, but wanted to just get something out. More pics - https://www.artstation.com/artwork/LbaEr
Anddd unwrapped ready to go for starting texture work in Substance Painter but something that drove me insane with the unwrap is how many pieces. Lol! Working on 3 Substance projects ATM and humans. (Just have to make sure to go in and fix size distortion check with the normal map but that's about it.)
I am currently a Game Art and Animation Student and i have just recently finished my first assignment, the topic being "Introduction into 3D modelling". We were to create an antique still life in maya, this is my result. If i could get some critiques and opinions on how i could better my work. that would be very helpful. thanks.
Rendered using Renderman Modelled in Maya Textures in Photoshop
Hey guys! Just finished working on a personal portrait project which I have been doing to put on my reel before I graduate from uni this summer Would love to get some crit for me to take into future projects
Hey guys, this is a medieval house, the colors and models I used to refer to Diablo III, one more time, games of Blizzard that always inspire me, I hope you like it! Thanks guys! https://www.artstation.com/artist/matheusoliveira
Hi Polycounters! I'm working on this abandoned hallway scene. I would really appreciate any feedback and tips on how to take this to the next level. Check out the thread Here Cheers!
Got back to doing some texture scans. Here's a quick render run through my prototype substance graph (Using some of the new scan processing stuff too). For more info check the thread out here http://polycount.com/discussion/167507/alexs-texture-scans
Replies
https://www.artstation.com/artwork/rKRN6
http://www.aliglen.com/
Portfolio - Artstation
More here:
http://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine#latest
Technical Artist at Digic Pictures
working on and off on my cyberpunk street.
model
Portfolio - ArtStation - Linkedin
*Available for Freelance, Contracts or Fulltime job*
You can see more here: https://www.artstation.com/artwork/kKQGA
(1.57 MB)
the handle is in wip stage. figuring out how to do wraps.
(3.01 MB)
Holy shit! I legit thought it was a picture! I<m quite impressed. The lighting is spot on!!
i`m calling this one done, you can see more on my Artstation -> https://www.artstation.com/artwork/a60d0
or here -> http://polycount.com/discussion/182544/hardsurface-modeling-sci-fi-turret-gun#latest
(2.50 MB)
https://www.artstation.com/artwork/NE2NP
Olympia is a sci-fi samurai. When Xenomorph threat is at large, this special force cosmic
sanitarian lady will sanitize the problem with pleasure'n'ease. Frugality, loyalty, martial arts mastery, and honor until death - this is "the way" of her moral values, which she cultivate among the galaxies.
Sculpted in Zbrush, retopo + rig + posing in Maya, textures 3D-Coat and PS. Rendered in VRay.
More Images here: https://www.artstation.com/artwork/rdxX2
LinkedIn
My Thread > http://polycount.com/discussion/comment/2529170#Comment_2529170
https://www.artstation.com/artwork/1ONl3
(3840 x 2160 pixels, 2.03 MB)
More pics - https://www.artstation.com/artwork/LbaEr
Art Station| Sketchbook| LinkedIn | Twitter | Facebook
Email: daniel.alexander.swing@gmail.com
Environment Artist - Torn Banner
Gumroad - Artstation
Some Stylized sci-fi texture made with Substance designer and photoshop
Voilà ^ ^
Artstation
Twitter
Artstation
____
Hire me
Been putting off doing the actual room, so have taken some time today to play with ideas.
It's a japanese carpentry room.
Oh, and I'm playing with marmoset's Global Illumination.
Environment Artist
Joopson.com - My Portfolio
http://polycount.com/discussion/184342/judgement-medieval-sword-wip/p1?new=1
Working on 3 Substance projects ATM and humans. (Just have to make sure to go in and fix size distortion check with the normal map but that's about it.)
So I take a break.
Check out more work here: https://kellyjohnson3dart.artstation.com/
Trying to finish stuff. T-T *-* \O/
More images and details in my thread : http://polycount.com/discussion/175829/exedre-project-machines-glitches-and-lot-of-gifs
> Twitter - > LinkedIn - >Portfolio - > Maya Scripts - >Portfolio - > UE4 Marketplace
Personal project : Exedre project - Machines, glitches and more
Thread: http://polycount.com/discussion/184349/sci-fi-bike#latest
Email: alexisfaintreny@gmail.com
ArtStation: https://www.artstation.com/artist/purplekami
Artist at Sony Santa Monica
Been missing this community and the awesome work here quite a bit.
I've been working on a Metal Gear Solid 1 Solid Snake fan art of sorts and would love to know your thoughts!
- T H R E A D -
character artist
Rendered using Renderman
Modelled in Maya
Textures in Photoshop
https://www.artstation.com/artwork/QBVN8
some info: https://www.artstation.com/artwork/QB16E
http://www.youtube.com/user/punkvide0
Available for freelance
Polycount Thread: http://polycount.com/discussion/184372/3d-pirate-captain#latest
More images here : https://www.artstation.com/artwork/vBmNY
Artstation
Twitter
Just finished working on a personal portrait project which I have been doing to put on my reel before I graduate from uni this summer
Would love to get some crit for me to take into future projects
Cheers!
Higher resolution can be found here: https://www.artstation.com/artwork/lK9Ne
https://www.artstation.com/artwork/wKEPY
http://polycount.com/discussion/comment/2519719#Comment_2519719
http://polycount.com/discussion/184167/development-log-building-a-complete-car-from-scans#latest
http://www.alecmoody.com
http://www.handplane3d.com
@tsmith3d - Beautiful scene, I love the color palette!
Messer long sword I created to get more practice in metal texturing. Took quite awhile to finish up but I am happy with the result.
Textures: 4096x4096 - Albedo, Roughness, Metalness, Normal, Cavity, AO
Polys: 3,675
Tris: 7,149
More images and the Marmoset Viewer on my arstation: https://www.artstation.com/artwork/0OEeV
My Artstation: https://www.artstation.com/artist/kevinferguson
ARTSTATION -
Concept by https://www.artstation.com/artwork/JkKyn
Bake & texture to come!
Thanks guys!
https://www.artstation.com/artist/matheusoliveira
https://www.artstation.com/artist/lucasjosefsson
https://www.artstation.com/artist/josefuentes
https://www.artstation.com/artist/josefuentes
For more info check the thread out here http://polycount.com/discussion/167507/alexs-texture-scans
https://www.artstation.com/artwork/R6DZD