Hello all!
It's a been a bit since I've posted with some new work. I am in the middle of subway underground scene as of late. Still working on a ton of things and planning to extend the tunnel after I get the lighting I am after. Haven't tweaked the post process to much either yet but this is part of a bigger project I will be working on in my free time in the next couple months.
Here is a quick WIP of my work so far:
Replies
*Subb'd*
I was thinking about adding a door or entry point somewhere along the tunnel. Just gotta figure out how to include those junction points in the bp.
Something like this might be cool:
I def agree. Working on a traffic style light to brighten the right hand side a bit.
Door entry wins
Adam you know I love trying to make the mundane look interesting
Started working on the right side mounted control light:
You know me too well
Working on a few assets. Ill try to get some more updates up this week!
Screen Grab from Substance Painter:
Amazing lighting and composition as usual. Great and inspiring work.
Also this scene will soon be available for purchase on the Unreal Store!
For now it is available at Cubebrush: http://cbr.sh/ej7iz6
and Gumroad: https://gum.co/subwaytunnel
https://www.youtube.com/watch?v=mKRrLJ4kmFE
a great example of working smarter not harder.
are the duplicates along the spline being treated as instances in the engine?
Yes pending how many of each asset you assign per slot, the mesh is instanced in randomly each time.
http://cbr.sh/rgtsk3
Check it out here:
https://cubebrush.co/blog/360-screenshots-in-unreal-engine