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[WIP] T-34/85 Tank

polycounter lvl 4
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ZangZing polycounter lvl 4
Hey :) I decided I need something other than guns for my portfolio so here it is: a tank. Right now I'm adding small parts. The only bigger parts missing are: treads ( 2 highpoly segments are ready, my computer just won't handle that much geo) and suspension.
After I finish highpoly in 3ds Max I will take this in parts to Zbrush, add surface noise, damages, welds, and boolean stuff (wheels for example). Then I will go back to original geometry and make nice lowpoly. Tank will be textured in Substance Painter/Designer.
Feel free to comment, I would love to know some other people opinions on that.




Have a nice day/night ! :)

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  • Ashervisalis
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    Ashervisalis grand marshal polycounter
    Looks like a cool project, good luck! It's looking good so far. Models with this many different meshes freak me out when it comes to the baking stage, but I remember hearing that Max has a cool technique for that stage.
  • ZangZing
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    ZangZing polycounter lvl 4
    Thanks :) I will bake my maps in Substance Painter, so it's pretty straightforward (as far as you use correct naming convention).
  • RustySpannerz
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    RustySpannerz polycounter lvl 13
    I love SP for baking! It's just so simple! Nice tank too, although I know nothing about vehicle modeling, but it looks cool! 
  • ZangZing
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    ZangZing polycounter lvl 4
    Okay, it's time for an update!
    I finished most of highpoly (few things will be added, like jerry cans, steel ropes etc.) and started low poly. Fortunately I've got my base topology, so low poly will be much faster than hp. It took so long because I was building new pc (finally), so I've got like a 1,5 week break while I waited for it to arrive. And there was no point in torturing my laptop with more and more geo in Zbrush :wink:

    Okay, so this is decimated geometry from Zbrush, ~40 M polygons (only tracks are lowpoly just to decrease polycount).


  • gfelton
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    gfelton polycounter lvl 6
    Awesome work so far man, my only suggestion is to add some more surface irregularities like bullet dents or more pronounced scrapes to help break up a lot of those very flat surfaces. I'm excited to see more :)
  • ZangZing
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    ZangZing polycounter lvl 4
    Hey gfelton, I will consider adding more damages, since I've got some cool zbrush brushes :)
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