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How to make a cylindrical low poly shape look round in texture

Leavur
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Leavur null
I don't know if the title is accurate enough, therefore I've added some images where my problem is shown.
I just want that the edge of the golden material goes around in a circle instead of a 8 sided polygon.
The mesh is low poly and I've baked several maps with the high poly in Substance Painter.
Thanks in advance.


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