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Shading issue with Mesh - UE4

polycounter lvl 9
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Lunar_Crusader polycounter lvl 9
Hey guys I'm still pretty new to UE4 and I've been trying to troubleshoot this issue I've been having but can't seem to figure out what is going on here.

On certain parts of my mesh I seem to get incorrect shading happening? I've checked the UV's and lightmaps and from what I can tell everything seems to be okay. No inverted faces. What's weird is if I rotate these meshes 180 degrees, what was shading incorrectly before is now shading fine and vice versa.

In the photos I've attached I have only moved the bottom mesh but the same issue applies the the mesh above as well. Have any of you ran into this issue or hopefully know whats happening?





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