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Greentooth Awards Announcement and Call for Nominations

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r13
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We here at Polycount are pleased to announce our first ever year end community awards:

The Greentooth Awards

After a brief 19 years of being a community, we've decided that we're finally ready to have a set of yearly awards. We want to take a moment and celebrate the people, studios, games and tools that we all love as a community. We know of no better way than to award each of them a Greentooth. We have a new design in the works for this one too. Something special just for these awards.  The trophy production costs have been graciously sponsored by Marmoset. 

We are going to start a community vote for everyone to vote on winners in their respective categories. This will start in one week, December 28th. 2016.  The voting will go on for 1 week after that to make sure everyone has a chance to vote if they have been away from their normal routine with the holidays. 

But before we can do that, we need some nominations. We'd like to community source this and ask you for nominations. We're going to ask you to respond to this post with your ideas on who you'd like to see be on those voting pamphlets.

One rule on who is eligible to nominate: You must have a post rank level of vertex or above. That's ten posts. This is to help encourage nominations from people engaged in the community. We love you lurkers, but this is our community awards and those engaged are the one that we'd like to hear from. Any new accounts made after December 21st are not allowed to nominate either. Sorry. No ballot stuffing.

Voting next week will be open to all... even the lurkers. 

Nomination Categories:

People / Individuals: Who would you nominate for this? Individuals in the community that you believe have been awesome? Has someone written a tutorial that changed your life? They might be a good nomination for you. We'd like to see nominations for all the sorts of artists out there: enviro, concept, tech, animators, fx, characters...  all of them. They do not have to be in Polycount or a Polycounter. Someone who has been awesome in game art and or development would be our strictest rule. Based on how you nominate; will influence how we structure this part of the vote.

Studios: What studios out there are making great games and treating their people properly? Making great things with great people in a great environment is really the end goal for most of us. Who is out there doing it properly now? Our goal is to celebrate a company or studio that doing more than just making a game. Do they go out of the norm to work with their community? Do they seem like a place you want to work at? Are they unique in some positive way? Then that might make them a nomination choice. 

Tools: Our electric flavored paintbrushes! Without the tools to push the math around on the screen, we'd all be making ceramic game pieces for a hobby. The tools and engines to build our games are always important around Polycount and we are going to reflect that with a category built for them. We'd like to see 2d tools, shader tools, 3d tools, animation tools, whatever you'd been using to to work on your projects. What's the tool, new or old, that you make happy smiley faces at as you work? Nominate it!

Games: This one is simple: Which game that shipped in 2016 had the best game art? We are all engaged in this endeavor, I would like to think that of all our awards, this will be a honor for the games chosen as nominations. The winner should be a game that sets a great visual example for all of us. VR, 3d, 2d and whatever else is valid. Just a published game. No vaporware or trailers only.

When nominating try to use the following template to help make it easier on us to grab your choices:

   People: Notbob Ross
   Studios: Awesomeville LLC
   Tools: Vertwelder 2.1
   Games: Sidney Taxi Simulator '67

You don't need to nominate in every category.
You can nominate up to 3 times in a category, but keep the nominations together in one post. 

Good luck to all and thank you for being here, 
r13











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