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[3ds Max] - Can I change Spline Creation Method on during creation?

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EliasWick polycounter lvl 9
Greetings, I know the title is horrible but please give me a chance to explain myself:
The Photoshop Pen Tool is functioning in a similar fashion as the spline tool (line tool) does in 3ds Max, (Clicking in the scene creates a Corner vertex, dragging creates a Bezier vertex).

The problem: When you are working with the Pen Tool in Photoshop you can Alt click your previous point to convert the next point to a new Coner or Bezier (I believe it is called an Bezier Corner, when you Alt Click the previous corner in Photoshop). Can you do a similar thing in 3ds Max, or do I have to create my entire Spline and then do the manual editing? Is there some other way I can do this? Any tips or tricks?

The one with the answer deserves and extra Christmas present!
Thanks.
//Elias Wick

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