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Trying different things with the eyes/textures, Slow but steady progress, Thread here
http://polycount.com/discussion/172077/wip-shiva-finalfantasy-xiv#latest
Thread
http://polycount.com/discussion/177453/cgart-sculpture#latest
https://www.artstation.com/artwork/kOZOK
http://steamcommunity.com/sharedfiles/filedetails/?id=775365809
Thread: http://polycount.com/discussion/178303/ue4-wip-80s-motel-miami-druglord-den/p1?new=1
Thread: http://polycount.com/discussion/comment/2487559#Comment_2487559
hello guys!
I'm new in this group and it's my first publish!
3D soft : Blender (Modeling) , Maya Arnold (Rendering), Mari (Texturing) and Nuke (Compositing)
https://www.artstation.com/artist/famaz
Thank for looking.
Have fun! And if you have some comment, don't hesitate
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Hi guys!!
I'm creating a sci-fi modular kit for exterior and interior environments, almost all pieces share only one PBR material based on a 4K atlas texture.
More info on artstation: https://www.artstation.com/artwork/l6mlz
Here an example interior scene:
I decided to finish this character I started a year ago. It just needs some fur and I'll call it done.
You can see more WIP-screens from the rest of the scene on my Artstation:
https://www.artstation.com/artwork/y6JlK
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Cross post: http://polycount.com/discussion/178345/guide-resources-creating-hair-fur-planes-using-substance-designer#latest
Better resolution: https://www.artstation.com/artwork/Lx8zv
Thanks!
xposting from WIP thread here..
http://polycount.com/discussion/177842/sugar-a-portraiture-series/p1
Calling it a wrap on this project. Did a quick pose and got some better images.
Threw together a THREAD
And there's a Marmoset Viewer file on my Artstation
Thanks!
For more info,Sketchfab,and wireframes ,please follow the original topic here:
http://polycount.com/discussion/178375/stellar-voyager#latest
I hope you like it , thanx a bunch everyone!
First post.
M9 bayonet (HP - Blender) inspired by the Smith & Wesson model.
C&C are welcome.
http://polycount.com/discussion/178391/dragon-studies/p1?new=1
* Based on concept of Anthony Jones: https://www.artstation.com/artwork/nD58r
Time-lapse video.
Link to high-res image.
https://www.artstation.com/artwork/X3bPw
this is a character i'm making for a game im making for my final years honours project at Uni and would appreciate some feedback as i progress down the line in development. i'm creating a low poly "chibi" styled knight inspired by shovel knight/Mario/40k stuff i plan to make it have a stylised aesthetic and also plan to use stylised PBR techniques for the texturing. (im going for a bright palette ).
-=-=-=-=-
this was the first simple draft idea i had for the torso, head/ shoulders. basically a template bust.
i decided later that i didn't like the shoulder ideas and pulled inspiration from 40k shoulder pads. ( i also realised the shoulder pads make a good looking hammerhead ). i also re-defined the body shape and horns and now just need to work on the legs and arms.
i know its not exactly low poly at the moment but optimisation will take place once everything starts to take shape later down the line .
*more development
p.s this is my first ever post on any forum ever so sorry if i did something wrong.
https://twitter.com/emissiveautumn
https://www.artstation.com/artist/lordofautumn
Modeled in Max, baked in XNormal, textured in Substance Painter, and rendered in Marmoset.
Higher rez on Artstation: https://www.artstation.com/artwork/8ZR9n
>Get it on TurboSquid<
.
-"Link to the thread "-
Had a blast getting to update Lux and make my 3rd Lulu skin (3rd time's the charm?)
Big thanks the team that brought it all together (+ Duy Nguyen for the pedestal!)
Better versions -
Lulu: https://www.artstation.com/artwork/4kRwL
Lux: https://www.artstation.com/artwork/Y4bzb
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http://polycount.com/discussion/174248/jubilee-redesign#latest
time for rigging, posing and then beauty shots
Project thread: http://polycount.com/discussion/171957/sketchbook-solid-otter#latest
Weapon Process GIF: http://i.imgur.com/2C6NEMl.gif
The finished character is at https://www.artstation.com/artwork/nN4a9
You can check out more shots on my artstation:
https://www.artstation.com/artwork/ZxOEm
Bigger view here :
http://texelion.deviantart.com/art/Batnun-Wip02-638904231
Smooth ! What workflow test if I may ask? (seems like zbrush smoothed so I would say probo but not sure?)
I made a more Dark Side version of this Jet Fighter Bust. In case you didn't see the other one, it is mostly Zbrush with some add-ons from Fusion 360, rendered in KeyShot and post work in Photoshop.
High res here: https://www.artstation.com/artwork/3ZeKD
Guess the game!
Polycount thread: http://polycount.com/discussion/178024/old-ibm-datacenter-environment-piece/p1
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