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Lighting & Modular Architecture Problem- UE4/3DS Max

R_Clay
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R_Clay polycounter lvl 2
Hi guys, 

I’m having some trouble with an environment I’ve been working on. Part of the building uses modular wall pieces but for the life of me I can’t get them all lit seamlessly.

My first assumption would be variance in the vertex normals but for all I can tell they are fine. The walls have adequate light maps that don’t seem to be a problem. Removing the normal maps doesn’t help either so they aren’t part of it.

It’s almost like UE4 is completely shadowing each whole object by distance from the light sources.

Is there a trick to making modular buildings that I am missing, or a setting in UE4 I don’t know about?

Here's a pic to illustrate, lighting quality set to High.


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