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No Realtime Shadows in unity

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jose.fuentes interpolator
I have an environment, the floor is using a texture map and the Mobile Unlit shader, I thought that using this would be ok to have realtime shadows from my character walking around the scene, but its not happening.  the only way to get shadows if i change the shader to vertex lit.
The mesh is set to cast and receive shadows

any ideas trouble shooting this?

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