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KoddeToonShader, a real-time toon shader for Autodesk Maya

polycounter lvl 18
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kodde polycounter lvl 18
Hey guys,

I've got a new shader for ya! This time it's a toon shader, "KoddeToonShader". This is a real-time (ShaderFX) shader for Autodesk Maya.

Highlight Features

-Diffuse, Normal Map, Specular, Gloss and AO Texture support
-Programmatic Cell Shading
-Custom Ramp Cell Shading
-Two Layer Screen Space Crosshatch
-Hemispherical Ambient Light
-World Space Position Gradient Coloring
-Light Range Tinting (Black point/White point)
-Vertex Color Light Modulation (Tweak tendency to get lit)


The showcase model in the image above is Joachim Häggströms.

Feature Demonstration / Tutorial

https://www.youtube.com/watch?v=FCyRJlSYXXc

Download

http://www.kostas.se/koddetoonshader/

Showcase models


The showcase model in the image above is Simon Palmérs.


The showcase model in the image above is Esbjörn Nords.

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