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Textures with metrics for prototyping

armagon
polycounter lvl 11
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armagon polycounter lvl 11
I've seen a lot of those textures in various engines:

http://img.gameru.net/img/9ced3.jpg

But i'm curious about... how can you correlate texture resolution with in-game metrics? I mean, how can you say that a 1024x1024 texture occupies exactly 1 m inside the game engine metric system?


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