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Make a polygon a square in maya?

So you've been modeling a character/asset and you need to extrude a perfect square but what you have at the place you need to extrude from is a rectangle with no idea what the length and width is and the width isn't likely to be half the length for an edge loop in the centre to work. How can you make it into a square? doesn't seem to be an easy way to do this from what I can find.

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  • Noth
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    Noth polycounter lvl 14
    You could snap a cube to that place, cut off the back of it and snap the verts of your main mesh to the 4 verts on the open face. About as good as it gets, far as I know.. unless someone on here is a mel/python wizard.
  • Joopson
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    Joopson quad damage
    I don't really understand the question; so I guess that's why I don't see the importance of having a perfect square. I really can't think of any reason a quad would have to be a perfect square, and why you couldn't just eyeball it.

    But Noth's method does work, though it takes a bit more effort than is ideal, if you'll be doing it a lot.
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