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3ds Max: edge extrude with local pivot

polycounter lvl 10
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SuperFranky polycounter lvl 10
I'm trying to extrude edge using Shift+Drag with a local coordinate reference system, but for some reason it doesn't work. I keep dragging, but the extruded edge doesn't move in needed direction. Is there something I do wrong or there's another way to do that?

I made a video of it https://www.dropbox.com/s/3jrwt8nki0c4nc2/bandicam%202014-09-03%2023-01-02-472.avi?dl=0 .

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