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Sketchbook: Aava

polycounter lvl 6
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AavaChan polycounter lvl 6
I thought it would be a good idea to start a sketchbook :)

As an introduction I want to show some stuff I have done during the past year (since spring 2013).

final_Render01.png]
handpainted_texture02.png
hardsurface_Ch_Cncpt2.png
hardsurface_Ch_Cncpt3.png
Presentation_File01.png


5 day environment
art_Show01.jpg
Sppedmodel 5 hrs
speed_Model02.jpg

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  • AavaChan
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    AavaChan polycounter lvl 6
    I have been a bit busy with school assignments and game projects. The pictures below is from a 7 week game project that me and my group made in school for Windows 8 Surface.
    I was responsilbe for vFX, environment, texturing and some modelling.


    screenshot_2.png[/url]

    screenshot_4.png[/url]


    I'm also contributing to Solus, here are some props I recently made (mattresses, pillow, pickaxe)

    showcase_props.jpg[/url]
  • AavaChan
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    AavaChan polycounter lvl 6
    Unreal 4 Environment. Made with one normal map and several masks for holograms.

    scfifi_Showcase01.png

    scfifi_Showcase06.png

    scfifi_Showcase07.png

    scfifi_Showcase05.png

    hologram_Mat01.png

    hologram_Mat02.png
  • AavaChan
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    AavaChan polycounter lvl 6
    I have been working with Solus, making modular ice sets for the Ice cave level. This is still work in progress fotage.

    wip_ice_Cave01.jpg

    I also wanted to try my hands at making a character, so far it's only in highpoly state.

    character_High_Wip.jpg

    Wip_highpoly2.jpg

    Character concept not made by me.

    Male_Samurai_Concept.jpg
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