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Getting normals out of ZBrush

zombie420
polycounter lvl 10
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zombie420 polycounter lvl 10
I've just created a tiling texture on the canvas and am trying to get a good normal map. I just used the simple brush and drug the normal material over everything but I can't seem to get a good map that isn't aliased to hell. Even with render/ best it's still pretty gnarly. Is there a setting I'm overlooking?

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