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Alpha issue 3Dsmax 2012/Unity

polycounter lvl 9
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tigerheart polycounter lvl 9
Hi, I am lurking on everybody's work since a while, (especially the waywo thread) and now I am asking a question:

I am working on a character in 3Ds max 2012 sp2, I modeled a guy with a few polygon with alpha transparency, and there was a first problem. Some of the polygon seem to have normals reverted. I switched from nitrous to direct3D, and it seems that it worked fine. But it failed again in unity.
The texture is a TGA with an alpha layer...

Thanks for your help

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