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Maya exporting character with skelton

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JGreentheRookie polycounter lvl 10
I Need some help on this One

I got a character that consists of two Parts (Main Body and tshirt).
When I skinned the character to the skeleton the tshirt was only parented to the main body.
And that's why I think when I test exported the binded Skelton with the parented meshes udk did not recognize it.

It only exports the main body.

So my question is should I always combine the meshes ( clothing etc. ) before I skin the skeleton. Does that matter? What happens to the uv coordinates when I do combine them? Can I still assign the corresponding materials to each and every mesh in udk after combination in maya.

And finally is there any free auto weighting script for maya? :)

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