Dota 2 workshop monthly unnoficial competition - July

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  • Guennor
    3H18j.jpg
    Sculpted the form of the hair and the thingie that holds it together. Made the glass frame thicker.
  • AlexDascal
    Heavy War Helmet by Dusk

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  • TriggerHappyPuppy
    Early version of a chaos helmet,, buuuut everyone I have talked to hates the horns so I will probably make a new set, not so straight. Like a friend told med "the horns looks like they are maybe by someone that have not still find the perspective camera in maya"... so yes.. :P

    chaoshead_zpsedda535d.png
  • Vayne4800
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    Vayne4800 polycounter
    You can modify that helm a bit and keep the straight horns to be a Sven helm!
  • pixelherder
    spent some time today getting this into game

    harpoon_game_wip01_zpsc1689f5c.jpg

    going to take a break, but interested in anyones feedback
  • Lan56k
    Wand of the Wailing Ones by Lan56k

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    Done!
  • iRYO400
    Darkpropheth by iRYO400

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  • Oroboros
    Working on two weapons and counting for the contest..Bounchfx on 3D. Hoping to get a Dazzle one in too if time permits.

    xsYEXZ8.jpg

    4NAVXol.jpg
  • pixelherder
    Calling this done!

    harpoon_game_wip03_zps8e72d1b2.jpg

    harpoon_game_wip04_zps9b71048b.jpg

    Top image rendered in with maya dota shader - Only a marketing left image to do, then i'll submit and see what sort of response it gets!
  • AlexDascal
    Looks really nice in-game, pixelherder! Good Job!
  • pixelherder
    AlexDascal wrote: »
    Looks really nice in-game, pixelherder! Good Job!

    thanks!
  • bounchfx
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    bounchfx quad damage
    agreed, looks great man!

    hoping to get my weps done either tonight or tomorrow, they close!

    weps_round1_wip2.PNG
  • praetus
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    praetus polycounter lvl 10
    OutworldHorns_001.jpg

    I need to make the cracks bigger I think. Not too happy with them yet. Hopefully I'll get some more time later on.
  • mihalceanu
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    mihalceanu greentooth
    Hey guys , I finished 2 of my items for this months comp .
    Dont know how to add a link for my name ,but I hope this is enoguh to be added to the first page :)



    Makeshift Boat club by mihalceanu

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    Hellthorns sword by mihalceanu

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  • phrenetick
    Hello guys, i made this axe based on battle hunger skill, this is my second time modeling low poly, i hope you like it!

    Battle Hunger Axe by Phrenetick

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  • Lennyagony
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    Lennyagony polycounter lvl 6
    Skeleton King Sword all wrapped up with a healthy dose of Tutorial.

    This is my first attempt at a video+voice tutorial, fun to make but a little rough around the edges this time around. Many tricks learned in the process to layer on the polish for the next one though, which should be incoming anytime now :).

    [ame=" Color Map - Lennyagony - YouTube[/ame]

    2CC07C562AC8278DADA4743CBE733316DFB61DBE

    6DE85BC7397046ADC98D039329486818F2C25036

    61EA8D2BA0BFA446A6341453AA33B1256720B825

    sksword_lenny_06.jpg

    sksword_lenny_07.jpg


    Annd the required contest section.

    Shattered Destroyer by LennyAgony / DoubleLeaf, Bel

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  • Prophet9
    Fuck yeah - Lennyagony doing it right. Seriously dude, nice work (and DoubleLeaf/Bel too.)
    Great tutorial also!

    edit

    Why aren't you on that workshop service providers list yet??? :)
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 3
    Lennyagony wrote: »
    Skeleton King Sword all wrapped up with a healthy dose of Tutorial.

    This is my first attempt at a video+voice tutorial, fun to make but a little rough around the edges this time around. Many tricks learned in the process to layer on the polish for the next one though, which should be incoming anytime now :).
    You sound like a movie villain!

    Anyway, good job! You could've split the uv a few times there, but it looks great anyway.
  • bounchfx
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    bounchfx quad damage
    lenny that came out beautifully! great job man. been meaning to do an item creation vid myself, I'm sure i'll get to it eventually. It's really cool seeing from the Mudbox side of the fence!
  • pixelherder
  • Guennor
    3Jay5.jpg
    Now I just need to polish a little and add some details.
  • 7thBattery
    @Lenny -- Great Tutorial! I don't even use Max or Mudbox and never have a color concept to work from, but I still watched and enjoyed the whole thing!

    Although, I have to say. After watching your and Neox's videos, it has made me seriously consider begging one of the amazing concept guys around here for something to work from. I always struggle on textures, and you guys make it look so easy. :)
  • reverendK
    my weaver item as it stands currently. lookin fer some crit before i submit it.
    B0BfT5H.jpg
    note: i haven't properly resized the textures yet (they're at 4x) so the automatic recompression is giving less than optimal results. just to nip that observation in the bud.

    I'd like to try to get one more item in before the end of the month. a back piece for dark seer...shouldn't be too trying. i've already done a test run to make sure my rig idea for it works. concept incoming. maybe.
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 3
    reverendK wrote: »
    my weaver item as it stands currently. lookin fer some crit before i submit it.
    What is that, exactly?
  • DoubleLeaf
    Looking awesome Lenny!!

    Well I thought I'd contribute to the contest and just sketch out a chest perhaps the less work valve has to do the more likely we are to get our own chest?

    DireChest.jpg
  • Andyk125
    DoubleLeaf wrote: »
    Looking awesome Lenny!!

    Well I thought I'd contribute to the contest and just sketch out a chest perhaps the less work valve has to do the more likely we are to get our own chest?

    DireChest.jpg

    Looking really cool doubleleaf! :)

    Maybe add an edge at the front top spike, like you did on the bottom.
    Looks a bit weird now.
  • bounchfx
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    bounchfx quad damage
    looks really nice doubleleaf! I hope they go for it. There's gonna be a lot of nice stuff in this thread by the end of the month, that's for sure. hell, there already is!
  • ike_ike
    that's really slick looking. although yeah there is something mysterious going on with that perspective.
  • reverendK
    @vlad - i wanted to give him a little mix of armor with the standard carapace. also going a little for making it look like a larger head...insect intimidation tactics and whatnot. i think i need to play with the colors a bit still, though. it's kind of not reading.

    and doubleleaf...it' awesome as usual.
  • Lennyagony
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    Lennyagony polycounter lvl 6
    Prophet9 wrote: »
    Fuck yeah - Lennyagony doing it right. Seriously dude, nice work (and DoubleLeaf/Bel too.)
    Great tutorial also!

    Cheers Prophet!

    You sound like a movie villain!

    Anyway, good job! You could've split the uv a few times there, but it looks great anyway.

    Movie Villain, that hasto be the best compliment ever :angel:

    bounchfx wrote: »

    lenny that came out beautifully! great job man. been meaning to do an item creation vid myself, I'm sure i'll get to it eventually. It's really cool seeing from the Mudbox side of the fence!


    Thanks bounchfx, iv been on the fence about doing video tuts for few months now and definitely glad i took the plunge. You should give it a go not only is your work incredible but once you get setup for video its pretty quick and when its flowing enjoyable too.

    Sadly it looks like we have ended up doubling up on hero's, although from the looks of it they are pretty far apart when it comes to design and hopefully wont bump into each other to much :)
    7thBattery wrote: »

    @Lenny -- Great Tutorial! I don't even use Max or Mudbox and never have a color concept to work from, but I still watched and enjoyed the whole thing!

    Although, I have to say. After watching your and Neox's videos, it has made me seriously consider begging one of the amazing concept guys around here for something to work from. I always struggle on textures, and you guys make it look so easy.

    Glad you liked it 7th, and cant agree with you more and have found having a good concept to work from is a huge help.




    And i have been tooling away on a weapon for Chaos Knight for the last little while,

    DoubleLeaf created yet another absolutely killer concept

    hFelUSB.jpg


    Which i roughed out into a base that looked like this,

    P9Zieyy.jpg


    Which DoubleLeaf thankfully did a quick paintover on and i added the extra prong and a thicker head to make it more of a Mace/Sword hybrid.

    lDrwNdh.jpg
  • Guennor
    XVbg8pf.png
    This is the retopologized model. I'm pretty far from getting to the polygon limit so I think i'll add something else to make it a little less simple...
  • mihalceanu
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    mihalceanu greentooth
    Guennor : you can colapse any polys that dont contribute to the silhouette . you have to even them out. I see you have reinforinc edges ,yet the silhouette of the head is verry blocky .
  • reverendK
    also = bridging the poly's across the eye socket rather than bringing them to a pole in the middle will save tris - unless you need a concave surface, which you don't.
  • praetus
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    praetus polycounter lvl 10
    OutworldHorns_002.jpg

    Almost done. I need to fix some stuff with the detail map where the horns connect to the head.
  • mihalceanu
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    mihalceanu greentooth
    Hey guys , Im curently working on a slardar pole.

    Idea and sketch from AlexDascal/Dusk,

    I baked it all , gotta fix some issue on some simetry bake issues tomorrow .

    2rdf6nc.jpg
  • hopgood
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    hopgood polycounter lvl 5
    That looks great, great use of the aquatic theme but still looks like it has some heft to it
  • bounchfx
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    bounchfx quad damage
    First one up, a blade fit for an immortal king!

    - - - - - - - - - -

    Obsidian Cleaver by bounchfx and Oroborus

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  • Mantra
    Hey guys! Im working on a Broodmother abdomen. The basic idea is that her abdomen is a large vessel for her broodlings. Im done with most things, only minor tweaking left, but I feel something is missing, I just cant point my finger on it. If you have any suggestions they are very welcome.

    BM-1st_www.kepfeltoltes.hu_.jpg
  • Lennyagony
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    Lennyagony polycounter lvl 6
    Chaos Knight wep wrapped up and submitted, I feel as though this one really made me work each step of the way. Reworks on the base mesh, holes in my highpoly from the mudbox retopo that i didn't notice until it was way to late, much time spent reworking the texture in photoshop after the initial mudbox paint didn't really match the characters style in game. Glad i stuck with it though.

    No video tutorial tonight but ill make one tomorrow on something thats easy to backtrack on, most likely skinning and importing. In the meantime i recorded some quick in game footage to show the particles and glows in action.

    [ame=" Brand - YouTube
    [/ame]Edit: Added DoubleLeafs concept timelaps
    [ame=" Dota 2 SpeedRun - YouTube[/ame]

    DEA0BFE032BE29C53FE98745146FA32C8671B974

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    lenny_shadowbrand_06.jpg

    lenny_shadowbrand_07.jpg



    Shadow Brand by Lennyagony and DoubleLeaf

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    bounchfx wrote: »
    First one up, a blade fit for an immortal king!

    Bounchfx, nicely done!
  • Soldeus
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    Soldeus polygon
    Hey lenny, awesome weapon!. May I ask which software do you work in? Also, do you use smoothing group subdivision or good ol' support loops for making your base mesh?
  • bounchfx
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    bounchfx quad damage
    Lennyagony wrote: »

    Shadow Brand by Lennyagony and DoubleLeaf

    200x200.resizedimage


    This came out wonderfully! I love it.

    It's a shame we did a double overlap in terms of characters this month (I'll be posting the finished CK wep tonight or tomorrow), but I guess that's what happens when me and double leaf don't touch base aha. Either way, our weapons are different enough I think there's something for each crowd. SK and CK fans should be happy either way :).
  • hopgood
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    hopgood polycounter lvl 5
    Auspice of Iczoxtotec by Scuba Cat!

    Idvm3qa.jpg
  • Lennyagony
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    Lennyagony polycounter lvl 6
    Soldeus wrote: »
    Hey lenny, awesome weapon!. May I ask which software do you work in? Also, do you use smoothing group subdivision or good ol' support loops for making your base mesh?.

    Thanks Soldeus, i work in 3dsmax, mudbox, xnormal and photshop. And I use smoothing group subdivision, although i do add the odd edgeloop when I need to control edge thickness in a few choice areas.

    bounchfx wrote: »
    This came out wonderfully! I love it.

    It's a shame we did a double overlap in terms of characters this month (I'll be posting the finished CK wep tonight or tomorrow), but I guess that's what happens when me and double leaf don't touch base aha. Either way, our weapons are different enough I think there's something for each crowd. SK and CK fans should be happy either way :).

    Cheers bounchfx, and i agreed about the overlap. This mostly comes down to me being tardy with posting my wip shots, Doubleleaf had these concepts to me some weeks ago and iv been chipping away at the models ever since. Anyway i do really love the direction of your SK sword, top quality, very fitting style and definitely room for all 4 weapons to co exist.

    hopgood wrote: »
    Auspice of Iczoxtotec by Scuba Cat!

    Idvm3qa.jpg

    this is awesome Scuba!



    And in an attempt to post more wip shots im moving onto a helm for Invoker and possibly weapons for Bloodseeker or a helm for Razor.

    Iv been chipping away at this Invoker helm for a little while now and have a few reservations about its current direction, Prophet gave me some quality crits last night, but i would really appreciate any additional feedback if anyone has any before i move onto sculpting.

    Concept by the prolific DoubleLeaf

    eFxeryT.jpg

    SxP0SgA.jpg

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  • DoubleLeaf
    Thanks guys hopefully a chest concept helps

    beetrootChan: I'll correct the perspective it was pointed out to me earlier. :)

    Looks pretty damn good Lenny!

    Also I think lenny forgot but I made a time lapse vid in case anyone is interested.

    http://www.youtube.com/watch?v=7kfCMU7xK4A&feature=youtu.be
  • reverendK
    0154FE1B6C9C2DBFB53A07990146D4DEB0C2DC99

    gonna try to get one more done, then i'll post all 3 in proper format in one post.

    double leaf - something's been bugging me about that chest. I think it's a bit too monochromatic. Looking at other chests there's usually at least a bit of gold/brass around the locking mechanism if nothing else - you might break up the green a bit.
  • bounchfx
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    bounchfx quad damage
    Hellfire Edge by bounchfx and Oroborus

    268x268.resizedimage

    Made an axe for Chaos Knight, hope you guys like it!
  • MdK
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    MdK polycounter lvl 5
    Some progress on my Warlock Staff:

    v2eq.jpg
  • praetus
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    praetus polycounter lvl 10
    Horns of the Infinite Void by NickelBeer

    InfiniteHorns_Item.jpg
  • pixelherder
    i notice none of the new entries over the last few days have made it to the first post...*** PAGING MR VIDOTTO! ***
  • kendmd
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    kendmd keyframe
    Thnk wrote: »
    Lion wep work in progress. (Concept by Kendmd)

    3wyQ9.jpg

    High poly and lod0 done.
    Looking forward to seeing all the things people are making for this months competition :)

    Hey, I think we forgot to link the final product here

    Helthorn Scepter
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