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Sketchbook: WipEout

WipEout
polycounter lvl 15
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WipEout polycounter lvl 15
Hey guys and gals! I wanted to start a thread that I can go back to and check on my progress, and hopefully garner some meaningful critique along the way (so please don't hold back). I have my blog too, but I rarely post stuff there (hopefully I can keep it up to coincide with this thread). Plus, I feel like I'll get more artist traffic on here.

Anyway! First post in my new digital sketch thread!

ExpA.jpg

ExpB.jpg

This dude will eventually go into my friend's game. It's about cartoony characters climbing mountains, basically. He wanted an iconic explorer type for the first player model. I'll be revisiting this theme when he and I aren't so busy with other projects.

Any suggestions to make him pop more? Textures? Props? Presentation? I was thinking I'd eventually make a cartoony lion pouncing at him, but alas, I'm busy at the mo. I was intentionally keeping him simple and sort of TF2-ish (at least in his cartoony simplicity), but the more I look at him the more I want to make him hyper-realistic, a la Brink. Either way, I rigged him using Mixamo's Auto-Rigger, not realizing they don't include a wrist-twist bone in the forearm, so his wrists deform so horribly :( Otherwise, I kinda dig him! :D

Anyway, hope you like it! C&C always appreciated!!

Replies

  • Jessica Dinh
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    Jessica Dinh polycounter lvl 10
    Nice! And what a fun way to display the tech info. ^_^ I like the simple style, although I think you could add a couple more details such as buttons, belt buckle, stitches, things like that to indicate construction!

    Also be careful of your layout, how you crop the edges. In the first image, his shoe is tangent to the bottom edge. In the second image it would be nice if you line up your text, or framed your texture flats. Stuff like this can really help your presentations look more professional. :) It takes a long ass time to get it all right, but I think it's worth it in the end. People can look at your layouts for an indication of your 'artistic eye'.
  • WipEout
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    WipEout polycounter lvl 15
    Next up: I was trying to finish up my Dominance War V entry just to call him done. Spent many a night and weekend after work trying to finish up the already-nearly-completed sculpt so I could call this badass done, but I ran into problems and had to shelf him again for my own sanity.

    GoMWIP.JPG

    GoM_LP_WIP.jpg


    I retopo'd and UV'd and when I started baking maps, I just couldn't get workable results from the hard-surface stuff. I need to revisit some of the LP parts and figure it out, because I still think a God of Heavy Metal would be badass.

    EDIT: changed the WIP pics, because Photobucket turned to crap when I wasn't looking. Thanks, Jessica Dinh, for all the helpful suggestions.
  • Jessica Dinh
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    Jessica Dinh polycounter lvl 10
    Hey, your images are really small :0 It's hard to check out your sculpts and wireframes and stuff. Bigger please! :)
  • WipEout
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    WipEout polycounter lvl 15
    Nice! And what a fun way to display the tech info. ^_^ I like the simple style, although I think you could add a couple more details such as buttons, belt buckle, stitches, things like that to indicate construction!

    Also be careful of your layout, how you crop the edges. In the first image, his shoe is tangent to the bottom edge. In the second image it would be nice if you line up your text, or framed your texture flats. Stuff like this can really help your presentations look more professional. :) It takes a long ass time to get it all right, but I think it's worth it in the end. People can look at your layouts for an indication of your 'artistic eye'.

    Thanks for the advice, Jessica! You're right about all of it-- I've been trying to finish him so quickly there are definitely simply details I've overlooked. Especially with the presentation shots, where I just want to get things over with :P
  • Jessica Dinh
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    Jessica Dinh polycounter lvl 10
    Haha yeah, that's where everyone gets tired xD
  • WipEout
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    WipEout polycounter lvl 15
    Hey, your images are really small :0 It's hard to check out your sculpts and wireframes and stuff. Bigger please! :)

    Ack! You're right! dang Photobucket!!

    EDIT: I changed the God of Metal pics, at least. I'd like to keep the explorer stuff at that rez, as it works well for PCs and tablets/smartphones, but if someone thinks portfolio shots should be bigger, please feel free to suggest an ideal image size.

    EDIT #Deuce: All images are updated, kept the map theme between the Explorer's shots, maintain consistency throughout his presentation. Thanks again Jessica!
  • WipEout
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    WipEout polycounter lvl 15
    Oh! Also! My next project! I'm making a brawler with a buddy of mine over at Phosphor. Players will control a disgruntled clown as he tries to make his way from his run-down apartment in the inner-city to kids' birthday parties out in the rich suburbs. You'll fight hipsters, police, sign-carrying crazies, desk jockeys, etc.

    This was my first sculpt in trying to come up with a character design:

    clownspeed.jpg

    I'll be fleshing him and at least 2 enemies out more on paper in the time leading up to GDC.
  • WipEout
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    WipEout polycounter lvl 15
    I updated the Explorer model per Jessica Dinh's suggestions. Going to call him quits for now, as I need to get started on the clown game.
  • WipEout
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    WipEout polycounter lvl 15
    Hey lookee here! Been kinda busy this summer, but I finally finished the first character for my clown game.

    2000x0_p181gclcng14ua1cugct31l1nqbt3.jpg

    I also am in the process of migrating my portfolio URL. I'm currently using Dunked.com (sorta like Carbonmade, but a little more versatile & affordable). Once I get my domain transferred, it'll be pointing directly to my new portfolio, here.
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