shrew81 wrote: »
@agentfx: I don't understand most of what you're saying. Why would the feathers need to be more than 2 sides? Just make the 2d feathers, flip normals. As long as the weight painting is the same on each feather and it's flipped counterpart, then it should be fine with rigging too. Unless there is some weird stuff with the Source engine that I don't know about, all of the concepted stuff should work fine if implemented correctly.