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Fozwroths WIP n stuff

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polycounter lvl 9
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Fozwroth polycounter lvl 9
Hey there. So Ive been really busy at work latley but Im trying to get some things done on my spare time as well. so i figured I try to maintain a WIP thread to keep me going a bit :D Im an Foliage artist/ environment artist so a lot of the stuff will probably be hardsurface stuff to kind of spice it up a little, got some cool stuff going on at work but its very much NDA :P

so lets just get started by tossing up some recent junk!

this is just a some fanart to practice topologi, a few hours in. been fun so far :)

gethbust.jpg

This is a bigger project that Im slowly making progress on :P

chickwip.jpg

and just a lowly skull, not the best skull by any means but a nice practice anyway! going to go back and remove some of that horrible black in the teeth and other places when there is time.

speedskull.jpg

skullmarmoset.jpg

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  • Fozwroth
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    Fozwroth polycounter lvl 9
    just gonna bump this a little. any input is always appreciated! :)
  • BARDLER
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    BARDLER polycounter lvl 12
    The Geth looks pretty good, but the texture is a little to clean, so he looks freshly made. Signs of fighting and battle would make a huge difference.

    The hell chick doesn't make sense to me. There is a difference between sexualizing a character and using nudity just because you can. Having her in a thong and her boobs showing doesn't work with the fact that she has mechanical armor on her limbs, head, and back. If you want to go with nudity then design her around that fact, and use elements that help make the nudity make sense. You can still make her sexy even if you cover her up though, just look at some of the stuff Hazardous does with his female characters. That is my personal opinion on those type of characters, so you can take that how you would like.
  • Fozwroth
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    Fozwroth polycounter lvl 9
    Thanks for the input! the geth isnt finished its just 2 different Phong shaders, planning on making a lowpoly and texturing it though :)
    for the Hellchick Im just working from the classic concept sheets for the hellchick character by Paul Richards but I see your point. I´ll play around with the idea of covering her up next time I put some time on her :)
  • Aga22
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    Aga22 polycounter lvl 11
    i agree with bardler. personally, what makes a character sexy is the face. a character with a beautiful face is sexier than one with her boobs hanging out but her face covered... if you dont care about sexy, then add a chest armor to her, that would make more sense.
  • Fozwroth
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    Fozwroth polycounter lvl 9
    didnt know boobs where such a sensitive subject to people, Guess its back to the drawing board with this one eh, thanks for the input!
  • Aga22
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    Aga22 polycounter lvl 11
    of course boobs are a sensitive subject! i think about them day and night! :P
  • BobtheGreatII
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    BobtheGreatII polygon
    I don't see why you need to change it because one person said so. Nothing's wrong with the model. If you like it, be done with it. You can't please everyone. Personally I think it's fine how it is.
  • DavePhipps
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    DavePhipps polycounter lvl 7
    I would stay true to the concept of HellChick. I love it! It says Q3 Strogg to me, boobs and all.
  • Fozwroth
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    Fozwroth polycounter lvl 9
    yeah you got a point there ^^ Just thought that the first comments were negative about her outfit i kind of assumed it was the general opinion. I think I will keep modelling from the concept sheets even though she has her boobs flapping about ;) never really thought about it as sexual, just think she is a pretty cool character with fun organic and non organic shapes to play with.

    Got a bit of time to put aside to adress the darkness of this texture. nose area came out a little lowpoly in the side view but in a game situation this would probably be something laying around on the ground or similar ^^ the quest for optimizing came back and bit me a bit in the ass :D

    going to try to finish the Geth this weekend, if I can shake of this fever Ive been having :/

    -oh Damn the compression made it a little dark again, oh well its not quite as dark as it appears here :P

    Cheers!

    skullredner2ndpass.jpg
  • Fozwroth
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    Fozwroth polycounter lvl 9
    gethrenderbust.jpg

    Been working a little more on this tonight. some stuff left to do but i think its get(h)ting there, some dry saturday night humor for ya! ^^
  • Lord McMutton
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    Lord McMutton polycounter lvl 17
    Looks nice. You planning on giving this unit a soul?
  • Fozwroth
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    Fozwroth polycounter lvl 9
    perhaps ;) Ive gotten request from my friends to convert it into Legion, but maybe later on.. want to keep this a short project :) already spend about 3 days on it.

    Im going to bake it down to a lowpoly with some texturing though! practise my metal materials a bit.
  • Fozwroth
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    Fozwroth polycounter lvl 9
    gongrender.jpg

    a little lunch sculpt I want to turn into a little diorama. still some work left to do on it :) quite WIP
  • cgartland
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    cgartland polycounter lvl 4
    I would definitely take another pass on the skull, try and match a ref proportionally, its already good but tweaking it just a little more would make it great
  • Fozwroth
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    Fozwroth polycounter lvl 9
    alright thanks! I´ll have another look at it. maybe its enough to tweak the lowpoly proportions a little if Im lucky ^^
  • Fozwroth
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    Fozwroth polycounter lvl 9
    think Im done with the highpoly modelling :) now to do the rest in Zbrush, adding some wear and damage. I think it will be really fun texturing this guy!

    gethborizbrush.jpg

    gethborizbrushtopo.jpg
  • Fozwroth
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    Fozwroth polycounter lvl 9
    mrgeth.jpg

    gonggong2.jpg

    small update, doing some small detailing on the geth, going to add more with heightmaps since the mesh started to be a hazzle to manage. high polycount etc..

    Thrown down some base colors on the Gong. will try to finish these by the end of the weekend!
  • AlphaMeow
    Id say with the skull, go 100% realistic or 100% stylized and not in-between.
    The hard surface looks very nice and polished. :3
  • Fozwroth
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    Fozwroth polycounter lvl 9
    thanks! yeah I'm gonna go back back and double check it against references :) just having a blast with the other 2 projects at the moment ^^ but maybe this weekend! toss an hour or 2 more into it.
  • Fozwroth
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    Fozwroth polycounter lvl 9
    gonggongscreencopy.png

    Took another wack at this. think Im done for now untill I will build the small diorama I want to do, Blacks got a little chrushed after imageshack.. Next up is the Geth :)
  • Fozwroth
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    Fozwroth polycounter lvl 9
    Uploaded a better one with less compressed black areas. now onto building the lowpoly for the Geth :)
  • Fozwroth
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    Fozwroth polycounter lvl 9
    gethlp.png

    Got some Lowpoly going on! Hoping to have this testbaked or even final baked by the end of the weekend =) some parts left but the major ones are there. going for an optimize run after this is done as well ^^
  • Snader
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    Snader polycounter lvl 15
    Are you avoiding modeling faces?
  • Fozwroth
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    Fozwroth polycounter lvl 9
    Little bit perhaps, I'm really terrible at it :( good thing games need environments too ;)
  • Fozwroth
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    Fozwroth polycounter lvl 9
    Finally got it baked down and Im pretty happy with the results. read up a little extra about normal mapping, trying to understand it on a new level and it came out very clean thanks to it :)

    gethlp.png
  • garriola83
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    garriola83 greentooth
    at first glance this looks nice, but you have some really harsh corners on the edges of your bake. that wont translate well at all since the transitions from one side to another is too abrupt and the specularity on the edges wont show from far away.
    also you have some bake errors on the chest area. not the cleanest bake, and could rebake.
    on zbrush, theres a decimation master plugin. use it when your are about to export and bake in a different program. good luck!
  • Fozwroth
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    Fozwroth polycounter lvl 9
    thanks for the input. yeah might have overlooked the edgewidth a little when it comes distance shots, I couldnt for the life of me get the decimation, or any plugin to install properly. instead of moping around with it I proceeded with the baking anyway.

    I dont really see any baking errors? the dark spot on the chest upper left is a shadow artifact in marmoset, need to change the lightning and the darker spots in the top middle and around the circles are the AO being to strong at 100% opacity, going to tune it down.
  • Fozwroth
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    Fozwroth polycounter lvl 9
    bumping this a little just in case someone else has any feedback on it :) going to do some tweaks tonight then texturing in the weekend.
  • Fozwroth
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    Fozwroth polycounter lvl 9
    Got some quick base colors down. going to experiment with color scheme a bit, right now its going towards a reaper-ish color. going to add some patterns on the larger empty plates then start some detailing. really got to catch some sleep, Im way behind on that ^^


    colorpass.png
  • garriola83
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    garriola83 greentooth
    baking errors i saw...
    8168125815_5230bebcae_h.jpg
    a bit of advice...when you have plates on the high poly mesh, follow the flow of it with the low poly.
  • Fozwroth
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    Fozwroth polycounter lvl 9
    ah now I follow! :) thanks. should be pretty easy to adjust that
  • Joost
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    Joost polycount sponsor
    Awesome, looking forward to seeing a textured version!
    Colour scheme looks okay, but maybe have a bit more variation. I think the "arms" should be a different colour/material.
    Maybe make the bolts and cables lighter or darker too
  • Fozwroth
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    Fozwroth polycounter lvl 9
    thanks! yeah me too this is going to be a blast ^^ yes I need to separate the cables from the other materials. the arms need go go more in a grayish tone I think, looking through some different concepts and seems like most of them have a grey material on that part of their bodies. also as said before I think some patterns will break up the plain colors on the chest and shoulders :)
  • Fozwroth
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    Fozwroth polycounter lvl 9
    Started working on the Diffuse this evening, still very WIP. default spec and a simple emissive map. lots to do but Im hoping to have this ready by thee nd of the weekend :) Imageshack kind of killed the subtle purple tinted spec, turning it disco purple... need to find a better solution somehow.

    gethtexturing.jpg

    gethtexturingrenderunli.png
  • Fozwroth
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    Fozwroth polycounter lvl 9
    some more progress on this. Feedback is very appreciated :)

    gethrender6copy.png
  • Fozwroth
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    Fozwroth polycounter lvl 9
    Started on the small environment I want to do with the gong. just blocked some stuff out. Im gonna try out world machine for this one I think. re-used an old ugly rock model as blockout mesh. going to try to add some cool snowing effect and wind. very WIP :D

    shrine1.jpg


    shrine2e.jpg


    shrine3.jpg
  • Joost
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    Joost polycount sponsor
    The textured version looks awesome!
    I have some minor issues though.

    The black thing on his upper arm is a bit weird, but I like the scraped away paint around it.

    The tubes are really flat and plasticy, I think they'd look better if they were rubber.

    The wrinkled bits below his armor look weird.
  • Fozwroth
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    Fozwroth polycounter lvl 9
    thanks!

    yeah I need to get that black blotch so read alot better, was experimenting with the thought that a slug had hit and glanced off the metal. I think rubber for the tubes is the way to go :) I didnt really sculpt the parts under the armor super accurate :P but
    I´ll see what I can do about that!
  • Fozwroth
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    Fozwroth polycounter lvl 9
    Feel like moving on from this now ^^ it was a really nice project. if there is any major eyesores I will fix it though.

    mrgethrender01.png

    mrgethrenderwire.png
  • Ravanna
    tbh i think the geth is beautiful, we all get the odd baking errors here and there. material definition looks nice to me.
  • Fozwroth
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    Fozwroth polycounter lvl 9
    thanks! glad you like it :)
  • brwnbread
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    brwnbread polycounter lvl 13
    looks great, love the way the chest puffs out
  • Fozwroth
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    Fozwroth polycounter lvl 9
    thanks, yeah they have a cool design :)
  • Fozwroth
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    Fozwroth polycounter lvl 9
    First time attempting handpainted textures and got results I aint 100% ashamed of :) might be below avarage but Im still happy I pulled through and didnt give up on it. this is waaaaay out of my comfort zone but will definitely do more of these! try out some more complex designs this was uber basic.

    theyxa.jpg
  • Fozwroth
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    Fozwroth polycounter lvl 9
    went back and cleaned it up a little and tested out some Ddo tricks on in :) quite nice tool to add a little extra edge details and such!

    [ame="http://www.youtube.com/watch?v=-iqG3ziduWw"]Geth Bust Turntable - YouTube[/ame]

    mrgethrender2.jpg

    mrgethrender2wire.jpg

    gethflats.jpg
  • Fozwroth
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    Fozwroth polycounter lvl 9
    So i bought Ndo today and took it for a testrun together with Ddo. an hour or two work into it right now. Going to build a small environment inside UDK during the weekend as an experiment how far this workflow can be taken without laying my own hands on it. going to be some kind of loading dock with a small corridor and a door/airlock or something like that..pretty standard sci fi-ish.

    floor01.jpg
  • Fozwroth
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    Fozwroth polycounter lvl 9
    Started doing a blockout. due to time I think it will just be yet another sci fi corridor(yay!) going to do some more textures after blocking out some more prop dressing in the scene. its just a printscreen so quality isnt top notch.
    need to do some things in the real world as well this weekend so thats why I cut the scope a little :poly122:

    corridorp.jpg
  • Fozwroth
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    Fozwroth polycounter lvl 9
    Started working a little on the wall texture. still very WIP need to come up with something interesting on the larger surfaces. also need to add more cables to get rid of the tiling a little.


    corridor2.jpg
  • m1neh
    Hey man, looks nice so far, hope you're gonna make nice complicated door design :) are you doing the entire thing with nDo and dDO or are you doing some high poly stuff too?
  • Fozwroth
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    Fozwroth polycounter lvl 9
    thanks! yeah Im gonna start looking into a design for the door soon, and yes will hopefully be something complicated and very sci fi :D yes at the moment Im planning to use only nDo and dDo togetether with a soft edge bevel technique to get rid of harsh hard edges on the meshes. but if something dont work out I´ll probably highpoly model it instead, the nice thing about this way is that you can iterate on it really fast :)
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