Pretty cool gilesruscoe. I kind of want him to have smaller eyes now that he has 2 sets of years and that might actually make him look a bit more evil too...
Dan this is supper awesome I hope you take it all the way to textured LP model His abs seem a bit too narrow.
TehSplatt: Looks great, buddy. The only thing that still bugs me is that under his eyebrows, the original sculpture has the volumes going outwards. In yours, volumes is going inwards. Put the two side to side and you'll see
Dan!: Good job, man!
KyleJensen: Very good. I always love (well done) hand painted things.
Fightpunch: Sick! Really like both these sketchup vehicles and the 2d thumbs on the previous pages.
Baj Singh: I like this guy, tho the entire color scheme for this image is a bit warm, there is very little color contrast.
Dan!: I really like what you're doing with this guy. Lot of fun, tho if I were to crit... What is the purpose of the cyborg tubes? They go from his limbs to his...brain? why? Dont his bulgy veins already do that? There isn't any other overt cyberware for them to connect to. I'd say he needs a backpack or metal spine or something else to sell the concept more IMO.
Spent a bit more time on this gal to make her a little more realistic.
This time I WAS looking at refs, mostly of Noomi Rapace and Sigourney Weaver (who were my original alien fighting inspirations for this bust).
Dave_W His tutorials are awesome. Found him reading Jeff Patton's post about shaders for leaves here. Though I didn't use his technique (mine is mental ray) I totally stole his camera angle using the shadow off the corner of the house.
ScoobyDoofus: She looks more realistic, but I kinda prefer the old version more. There was a lot more tension in her face and the oddities made her look interesting. She's fairly "generic" looking now. Might be worth pushing some of that back in? Especially around the eyes and brow.
Scooby awesome work man. Beautiful colors.
Here is something I started working on and wanted to complete it a bit more before I post it but I am out of time and going away for the weekend so kind of unfinished. I am taking my time with this one and even if it is going to be fully dressed model I decided to make it an anatomy study. Here is what i have so far:
ScoobyDoofus: I agree with Talon. What struck me the most with the older version was the overall contrast of the flesh colours. It's a catch 22 because although it looks more realistic, the other older one looked better IMO. With that said it would be pretty strange to see someone in real life with exaggerated skin colour :O
Other than that I guess you could work some more detail into the hair, especially towards the top where it mirrors as there is a flat patch.
I like designing armour so I figure I should figure out how to model it. If you guys know any tutorials other than the Joan of Arc one with armour I'm all ears. TO BE CONTINUED... but very distracted reading Iron Man comics lately :x
I think I've finally finished my highpoly tank - I'm mega proud, it's probably the most detailed highpoly I've made so far, I'm really looking forward to baking it down and texturing it.
Have to redo the bust detail as I was an idiot and messed up the base mesh but he was the progress I hit before I noticed my mistake, was still lots to go
Fightpunch: Sick! Really like both these sketchup vehicles and the 2d thumbs on the previous pages.
Baj Singh: I like this guy, tho the entire color scheme for this image is a bit warm, there is very little color contrast.
Dan!: I really like what you're doing with this guy. Lot of fun, tho if I were to crit... What is the purpose of the cyborg tubes? They go from his limbs to his...brain? why? Dont his bulgy veins already do that? There isn't any other overt cyberware for them to connect to. I'd say he needs a backpack or metal spine or something else to sell the concept more IMO.
Spent a bit more time on this gal to make her a little more realistic.
This time I WAS looking at refs, mostly of Noomi Rapace and Sigourney Weaver (who were my original alien fighting inspirations for this bust).
Have to redo the bust detail as I was an idiot and messed up the base mesh but he was the progress I hit before I noticed my mistake, was still lots to go
Scoob- The paints on that face are looking pretty nice man! the nose is waaaaay better the cheeks could use a little more depth otherwise:thumbup:
More on the GW2 art test. hp done. the tubes at the legs are just placeholder for a single tube sculpted at the origin...caus there is no reason for them to not be mirrored and easy to remesh.
If you were applying to Montreal, You beat the shit out of me, I did the same test and I've been refused
By the way I love your work, passed by your portfolio few times, very impressive.
Wish you the best of luck for the job, you are obviously a way better candidate than i was!
Bonne chance - merde
@Fred2303 (scratch that Tits) The zbrush sculpt is dope! I dig it. It's a really solid piece, you should be proud of it.
In other news people, i'm currently working on my reptile in Sculptris. Just did the hands, moving down towards the feet. Plan is to add some finger nails as subtools later on.
@Tits The zbrush sculpt is dope! I dig it. It's a really solid piece, you should be proud of it.
In other news people, i'm currently working on my reptile. Just did the hands, moving down towards the feet. Plan is to add some finger nails as subtools later on.
Its not mine, All your compliment should go to frederic
@Tits The zbrush sculpt is dope! I dig it. It's a really solid piece, you should be proud of it.
In other news people, i'm currently working on my reptile in Sculptris. Just did the hands, moving down towards the feet. Plan is to add some finger nails as subtools later on.
Very nice sculpt! A question,I've been wanting to use Sculptris for awhile now, how much different is it from Zbrush?
Does it have the tools Zbrush has? Will it be suitable to fit Sculptris into a pipeline production?
Replies
ArtStation: http://gilesruscoe.artstation.com/
Dan this is supper awesome I hope you take it all the way to textured LP model
https://www.artstation.com/artist/disanski
Rico: That is very nice, what tools outside of UDK did you use?
3D/Level Artist @ [DICE] Digital Illusions CE
Portfolio: www.pontuscg.se
http://mark-ranson.co.uk/3d-work/
3D/Level Artist @ [DICE] Digital Illusions CE
Portfolio: www.pontuscg.se
Dan!: Good job, man!
KyleJensen: Very good. I always love (well done) hand painted things.
Great work all of you guys, you are the best.
@duncan that superman is great!
Another sketchup design.
http://fightpunch.blogspot.com
http://projectaftermath.blogspot.com
Twitter = @fightpunch
Baj Singh: I like this guy, tho the entire color scheme for this image is a bit warm, there is very little color contrast.
Dan!: I really like what you're doing with this guy. Lot of fun, tho if I were to crit... What is the purpose of the cyborg tubes? They go from his limbs to his...brain? why? Dont his bulgy veins already do that? There isn't any other overt cyberware for them to connect to. I'd say he needs a backpack or metal spine or something else to sell the concept more IMO.
Spent a bit more time on this gal to make her a little more realistic.
This time I WAS looking at refs, mostly of Noomi Rapace and Sigourney Weaver (who were my original alien fighting inspirations for this bust).
Also, compare to the previous iteration if you'd like:
https://dl.dropbox.com/u/44379/dynamesh_lady_001.jpg
Crits always welcome!
Firaxis Games
www.ryan-jackson.net
Making some progress
Test of the foreground tree, thought autumn would be nice
urgaffel that made me laugh so hard
Dave_W His tutorials are awesome. Found him reading Jeff Patton's post about shaders for leaves here. Though I didn't use his technique (mine is mental ray) I totally stole his camera angle using the shadow off the corner of the house.
*Looking for Work*
Here is something I started working on and wanted to complete it a bit more before I post it but I am out of time and going away for the weekend so kind of unfinished. I am taking my time with this one and even if it is going to be fully dressed model I decided to make it an anatomy study. Here is what i have so far:
https://www.artstation.com/artist/disanski
Other than that I guess you could work some more detail into the hair, especially towards the top where it mirrors as there is a flat patch.
Colt 1851 Navy W.I.P
(body mesh is from Skyrim)
@BitGem - Nice style, watching it
I love that, it looks like we have similar tastes in CE3 scenes lol
I think I've finally finished my highpoly tank - I'm mega proud, it's probably the most detailed highpoly I've made so far, I'm really looking forward to baking it down and texturing it.
haha so we do! though i imagine your much more experienced with CE3 than me may have to ask you a few questions
http://mark-ranson.co.uk/3d-work/
Are you guys ready for some cross posting action up in here? I would love to hear some of your feedback on my wip thread.
Portfolio - Blog
pull the cheeks forward man, the face is REALLY flat below the eyes.
other than that, looking really good!
Portfolio
Summer Character Workshop
i had 6 days to do it so i splited this like this:
- 3 days modeling
- 1 day retopo,baking and finaly
- 2 days texturing
i want to know what you guys think about it
By fred2303 at 2012-06-29
By fred2303 at 2012-06-29
By [URL=http://profile.imageshack.us/user/
fred2303]fred2303[/URL] at 2012-06-29
By fred2303 at 2012-06-29
Character Artist At Bioware Montreal
LinkedIn
Can't wait for the butt shot!
Quantum Theory Entertainment
Art Station Profile, Substances Blog
Twitter: @qthe0ry
More on the GW2 art test. hp done. the tubes at the legs are just placeholder for a single tube sculpted at the origin...caus there is no reason for them to not be mirrored and easy to remesh.
more on this http://www.polycount.com/forum/showthread.php?p=1618700#post1618700
-Woog
Vageta whats your scouter read about this model?
ITS OVER NINE THOUSAND!!!!!!!
If you were applying to Montreal, You beat the shit out of me, I did the same test and I've been refused
By the way I love your work, passed by your portfolio few times, very impressive.
Wish you the best of luck for the job, you are obviously a way better candidate than i was!
Bonne chance - merde
http://www.mariempepin.com
Don't hesitate to reach out about my current / future availability
In other news people, i'm currently working on my reptile in Sculptris. Just did the hands, moving down towards the feet. Plan is to add some finger nails as subtools later on.
Hardmode Games
Its not mine, All your compliment should go to frederic
http://www.mariempepin.com
Don't hesitate to reach out about my current / future availability
Thread
CG Hub
Next Gen Trucker Guy
Snowboarder Girl
Nice stitching and of course, BOOBS!
Portfolio | 3DTotal | ArtStation | DeviantArt | GameArtisans | Polycount
Available for freelance or full-time work.
M79 Grenade Launcher...
Lots of good stuff this week
Blog - http://artofartyramazanov.blogspot.com/
Very nice sculpt! A question,I've been wanting to use Sculptris for awhile now, how much different is it from Zbrush?
Does it have the tools Zbrush has? Will it be suitable to fit Sculptris into a pipeline production?
Xposting from my thread. Almost finished textures.
afisher.com.au - ArtStation
I started a knuckle blade. Just need to finish detailing the handle
Portfolio: http://btb3d.com
Holy shit.
Crossposting from my thread, some more work done.
Portfolio
Art Blog
crosspost from here http://www.polycount.com/forum/showthread.php?t=101565 (HQ image and steps inside)
Linkedin l Artstation
Some progress.
I have started a new project and would really appreciate some feedback. Sketchbook
Website
C&C welcome in my thread here.
Portfolio: nitroxart