Hand painted knight

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MainManiac card carrying polycounter
Hi! Low poly knight progress wont say much else here because you wanna get to that good-good dont ya?

hD6Bn.png

tgtOg.png

WLC4a.png

EscHH.png

HK8kG.png

All hand painted in photoshop, this will be a relatively realistic model when its finished and I will be including a sword and shield. There are so many armet helmets around I took some key things (mainly iconic) and tried to blend them the best I can :)

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  • MainManiac
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    MainManiac card carrying polycounter
    Heres an update on the body and some paint blockins. I will be making spaulders so the deformity in the chest tex is not really important to me right now, but will be fixing it on my next model because this is my usual low poly base mesh.

    J9h7k.jpg
  • ericdigital
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    sweet dude. It has a really unique feel with what you have already, very painterly feeling. looking forward to more!
  • MainManiac
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    MainManiac card carrying polycounter
    Thanks!
  • wolver
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    its going to need something to sell the model imo, maybe a nice crest on the shield or your spaulders could have some sort of metal decoration.
    your chain mail is circles right? it might be a good thing to make a tile in 3d of some chain mail bake out the AO tile onto a plane then paint over that, then use that to do your chainmail.
  • Harry
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    i wanna see a big ass flowing fluffy plume on the helmet

    http://godfreydesigntempsite.com/images/helmet.jpg

    that kinda deal... but obviously the pith helmet in that pic is irrelevant, just the same loose fluffy kinda plumage.
  • njc6425
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    Looking good so far man, and the texture is awesome :)
  • Blaisoid
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    Blaisoid polycounter
    nice, it's kinda refreshing to see a more plain armor that doesn't have all that overdone fanciness that so many fantasy games have.

    ps: please, no plume.
  • MainManiac
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    MainManiac card carrying polycounter
    @Paintforge, you are right. But I want to sell the model without too much fantasy crap because im going to be using this model for a project of mine. The chain mail texture I made thats realistic will NOT display right from the view the camera has that this model will be used in, so I simplified it so it doesnt turn into noisy mush :)

    @Harry, too cliche my friend :D Not all of them had those plumes, and this knight isn't special or anything other than his knightlyhood.

    @njc6425 Thanks!

    @Blaisoid thanks! I can't stand over done busy fantasy. In WoW the only way I remember if someone killed me already or not is if their armor is glowing or something, you can never remember the designs and all that work goes to nothing.

    With ya on the plume!


    Thanks guys!
  • pǝlloɹ┴
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    Its looking good so far :) keep up the good work
  • Baddcog
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    Baddcog card carrying polycounter
    Looks pretty good.

    But I'm not liking the chain mail either. I think you have two choices to make it look right.
    1- make chain rings on a dark background (probably leather) (yeah little rings might not render well very small)
    2- make the circles 'metal studs' on a dark leather background. (probably look best a low res)

    Right now it really looks like a futuristic material you might see in MW3.
  • Oranghe
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  • MainManiac
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    MainManiac card carrying polycounter
    Alright, ended up redoing the entire torso and I also took another route with the chainmail so it still feels "platey" without looking like a badazzled jacket sleeve :P

    wZ1be.png


    Im contemplating on where or not to redo the straps because from the view its going to be presented at they really wont make a difference.

    Thanks guys!
  • Tobbo
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    Tobbo polycounter
    It's looking good Frell. Can't wait to see it finished!
  • Zwebbie
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    Maybe I'm just crazy, but personally I would wear my vest underneath my chain mail, so that I wouldn't have to wear iron on my naked skin.
  • MainManiac
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    MainManiac card carrying polycounter
    Of course! But going from chainmail-plate looks way too dull so added a tiny bit of elegance to the model. Its just another layer of cloth under the plate to deal with blunt hits and friction from the mail on the plate, another layer of cloth is worn under the chainmail that is the final barrier from punctures from arrows or spears.
  • Razorb
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    this has lots of charm! looking forward to seeing it finished!
  • Baddcog
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    Baddcog card carrying polycounter
    that looks better for sure
  • Joseph Silverman
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    Finish the rest first! Then see if you want to revisit the torso even more. Looking good so far.
  • chiniara
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    Really awesome man! Nice model and texturing.
  • Jessica Dinh
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    I like this :) Colors are working well together, and the belt buckle things are nice accents. Agreed with Joseph, would be good to see you working on the whole thing at once. Maybe add a little more rust in places, like you have around the helmet? Keep it up :]
  • MainManiac
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    MainManiac card carrying polycounter
    Thanks guys! I do have the rest it just isnt textured yet and I need to make small adjustments :)


    cKt0G.jpg

    Z5zhk.gif

    SjWUN.gif
  • skurmedel
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    Yum yum, the visor is awesome.
  • MainManiac
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    MainManiac card carrying polycounter
    Thanks! I actually had a different hole design but it wouldn't register from the angle its going to be seen from, so I changed it to something that is easier to see.
  • bummzack
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    I really like this. How did you paint the metal? It looks really good while keeping that hand-painted appearance.
  • MainManiac
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    MainManiac card carrying polycounter
    When blending I use many small circular motions to make it look like its been hit with a hammer, takes a bit of time but not too long :) thanks!


    I'm pretty bummed out that those awesome blue sleeves are no longer visible :( shoulders feel too bland I'm going to address that tonight
  • MainManiac
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    MainManiac card carrying polycounter
    Noo not second page!!

    Also, should I tint the armor copperIsh like I did or keep it blue?
  • MrRik
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    Nice work already! Do you have a special brush for the painting?
  • Rockley Bonner
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    Niice, to see you doing 3d. Not bad, I could definatly see this in an rts or an ipad game. If you can why not sculpt some normals?
  • MainManiac
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    MainManiac card carrying polycounter
    @mrrik it was all painted with the standard round brush :)

    Bonner, eh I don't think normals go well with hand painted honestly because when you paint the light yourself it looks much more artistic. Normals make it feel too technical , but i do think specular maps work really well though, thanks! And yes the view this model is seen at will be similar to a mobile app, which is why I see no need for me to redo the straps unless it hinders the final result which I can't wait to get to
  • Samfisher84
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    wow really great lookin. The metall looks awsome
  • MainManiac
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    MainManiac card carrying polycounter
    Alright guys I really need some input here. The shoulders make the thing feel awkward. I don't know if its just im seeing too much metal... which is realistic, or if theyre flat our wrong.

    I may counter this high metal concentration by making the chain-mail darker but I dont think itll help the right spots

    In fact, they shoulders may be tilted wrong. Ill play with it.

    EscHH.png

    Heres a change to the shoulders to make them more realistic

    HK8kG.png

    crits nao
  • MainManiac
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    MainManiac card carrying polycounter
    My friends seem to prefer the shorter neck guard
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