Dwarven Ale-Powered Mount

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Currently I'm working on a vehicle from this unused concept art from Warhammer Online:

conceptqd.jpg

I really liked the idea of an ale-powered vehicle, haha. What concerns me is making it look like something one could sit it (to me, it looks a little thin) and also figuring out what the heck the back side looks like since there is only one view of the concept.

Here's the high poly block out that I have so far:

mountview.jpg

2views.jpg

The gear wheels are a bit tough for me, I still want to refine the front wheel to match the proportions of the concept art. Thoughts? :)

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  • _DeadPixel_
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    I think the tall, round engine thing at the back needs to be a lil bigger and the cockpit thing needs to be much much smaller to match the concept.
    This is looking nice so far, can't wait to see some updates! :)
  • njc6425
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    Cool concept and good modelling so far :) very 'on-concept' haha
  • Texelion
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    Texelion polycounter
    Looks cool. Hope you will do something for the handbrakes, here they are just sticks with a pivot, but they should be linked to the wheels or the engine in some ways.
  • strobelite
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    _deadpixel_ and njc6425 - thank you! And I did take another look at making the cockpit thing a little thinner like the concept...though it's hard to imagine a dwarf riding in it :P

    Texelion - I was thinking the same thing...there's some parts of this concept that make me go "cool! ...but what does it do?" I will look into making a connection somewhere.
  • Darkleopard
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    Very nice start.

    My opinion is that it never hurts to deviate slightly from the concept if you think it makes more sense another way. Unless this is for a client or specific person, its just practice, and yes you want to show you can model to concept, just also picking out flaws (such as a dwarf is to fat to go in there) and addressing those shows good initiative aswell. You are not a robot copier, you are an artist!

    Thats just my 2 cents anyway ;) Loving it
  • strobelite
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    Oh my goodness! Updates!

    So here is the finished high:

    high01.jpg

    And the low (9,938 polys, just under the 10,000 limit for the assignment, ahaha) with ao and normals slapped on:

    lowao03.jpg

    Tomorrow I'm going to get it into UDK and start texturing. If there's anything weird or can be improved that anyone notices I'll work on that too :]
  • Neuropozyne
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    really cool cant want t see it with textures
  • JO420
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    JO420 dedicated polycounter
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